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Messages - Awakened

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1
However, but I still keep Winamp on hand since it's perfect when I just need to play one or two files that aren't going into my music collection for whatever reason.
I created a "Temp" playlist tab in Foobar for that purpose. Foobar started a few seconds faster than Winamp back when I still had a HDD as my main drive, so it was better for quick opening files. Probably much less noticeable on a SSD (even iTunes is much more tolerable start up wise on that).

The only caveat with that is that you have to remember to leave it on the "Temp" tab when you close Foobar, since it will add whatever music file you open in explorer to the active playlist.

2
Wait, Winamp is still a thing?

Not really. I mean, kind of, but they got dumped by AOL and supposedly started back up as an independent venture again, but I haven't kept up with that. I just keep it installed because it's what I'm used to having

It's a media player. It's not really like there's still revolutions in the media player space these days. Does it play my MP3s? Yes. Then, done. I have a bunch of Winamp hotkeys memorized, I have a bunch of Winamp muscle memory built up with where its buttons and stuff are, I still have all of my old Winamp plugins for alternative music/sound formats and they still work, therefore, I stick to Winamp.
Foobar kicks ass, it's so fast and doesn't have a bunch of crap in it's installer. And there's a single plugin that covers most game music formats: foo_gep. It even supports MilkDrop through the Shpeck plugin. You can customize hotkeys, so you could probably just change them to mirror Winamp's if they don't by default. The interface is highly customizable too.

3
I nabbed it. Played through the training stage as Beck and it seems pretty good. Thanks!

4
General Rotors / Re: So I found Klonoa on the PSN, it's a good game
« on: February 22, 2013, 04:19:45 PM »
This came up from Classic Game Room recently:

[youtube]http://www.youtube.com/watch?v=-Ii_pZ0tglA[/youtube]

I tried this when I found out Mednafen emulates Wonderswan color, but didn't care for it much since it's basically the same as the GBA games, but colorless and with the Wonderswan's bad sound. I did find some gems for that handheld though; Dicing Knight (a unique action rougelike), Once Piece Swan Colosseum (fighter) and Judgement Silversword (indie vertical shmup).

5
General Rotors / Re: So I found Klonoa on the PSN, it's a good game
« on: February 07, 2013, 01:42:03 AM »
The GBA Klonoas are more puzzle platformers than platformer action. I think they're pretty good from the first few levels in each, though I've never played too far into either.

6
General Rotors / Re: So I found Klonoa on the PSN, it's a good game
« on: February 06, 2013, 02:39:21 PM »
Huh, I must be remembering wrong. Maybe it was just the "wahoo" not sounding as good as the original at the title screen :E

7
General Rotors / Re: So I found Klonoa on the PSN, it's a good game
« on: February 06, 2013, 12:27:35 PM »
I think I 100% the Wii remake back when it came out. I should see what it looks like in Dolphin sometime. I think the only thing I didn't like about that version was not having an option to use the old animal-speak instead of the real voice acting they added.

8
General Rotors / Re: I just got a 3D S as an early Christmas present
« on: December 18, 2012, 01:30:40 AM »
I got an XL because the $159.99 Best Buy sale bundled with Mario Kart seemed like a good deal. The pixel density of the screens is pretty rough to look at after using an iPhone 4s for so long, but I get used to it after playing for a bit. It cramps my right hand playing MK, but I think it's mainly cause I can't help but hold it too tightly when trying to beat time trial ghosts. The face, shoulder buttons and d-pad themselves feel pretty nice and responsive. I had to adjust to the circle pad; I kept pressing down instead of left at first. Re-calibrating it helped with that.

The main reason I was considering the system is Virtue's Last Reward, a visual novel game that's the sequel to 9 Persons, 9 Hours, 9 Doors. They didn't have that in store, so I'm waiting for that to ship. I loved 999, so hopefully VLR will live up to it for me. 999 has a really great story, characters, and excellent twists.

I'll probably pick up Kid Icarus, Mario 3D Land, and the Ocarina of Time 3D port when they go on sale. Looking at the eShop, the 3D versions of Kirby's Adventure and Cave Story look interesting also.

If you like fighters and action rpg's, maybe look up Code of Princess, which is a spiritual successor to Guardian Heroes. There's also Tales of the Abyss if you haven't played that on the PS2 already. I've finished it a few times, but it was on sale for $29.99 on amazon and it's my favorite Tales game so I ordered that too.

9
I jailbroke my iPhone and got an iControlpad for portable emulation. All of this dude's emulators are excellent and run fullspeed on my 4s and the dpad and buttons on the iControlpad are really nice. I can run most arcade stuff up to CPS3 in iFBA pretty well too, and a newer version of iMAME is coming that will support the 0.139 romset (hopefully up to the latest MAME soon after that). There's also Blutrol, so I can use the controller on touch only games with onscreen dpads like the iOS Sonic CD or Super Crate Box.

10
The controls were really bad for me when I first tried it last night. I turned off VSync today and it turns out I was just having a lot of input lag with that on. The screen tearing is pretty bad, but it's better than the lag. Tried forcing triple buffered VSync via my drivers or D3DOverider and that gave me bad stuttering, so I guess I'm stuck with the tearing.

Playing classic Sonic levels with my USB Saturn pad and switching to my DualShock for modern levels works pretty well.

11
General Rotors / Re: What happened to Yabuse?
« on: May 09, 2011, 03:57:23 PM »
SSF is the current best Saturn emulator. It could be better, I really wish it would load ISOs, but it's quite competent and gets updated fairly often. You'll be able to easily play your disc with it. It doesn't even need a BIOS.

12
General Rotors / Re: Thats... beautiful (Firefox 4 Released)
« on: March 25, 2011, 05:32:33 PM »


I just about deleted it from my collection, but remembered liking the story enough to keep it. Kinda wish I had a box art image for it. Also I couldn't find the release year for it when I googled for any information on the GBA version.

13
General Rotors / Re: Thats... beautiful (Firefox 4 Released)
« on: March 24, 2011, 11:21:13 PM »
I also hate how they got rid of the little arrow thing that lets me left click to go back/forward across recent history (I know there's the right click, but it's not the same!).
I didn't know this! I was just starting to miss that feature; right clicking to get to it is fine by me.

14
General Rotors / Re: Thats... beautiful (Firefox 4 Released)
« on: March 22, 2011, 05:20:53 PM »
It scrolls nicely on all the heavier sites that used to lag in 3.x, so I'm pretty happy with it.

15
General Rotors / Re: Stupid pony show
« on: March 07, 2011, 05:36:24 PM »
*looks at Recommended Videos on Youtube today*



 :shaq:

16
General Rotors / Re: What's a game that's actually FUN?
« on: March 07, 2011, 05:20:40 PM »
[youtube]http://www.youtube.com/watch?v=wZHhwUK8aj8[/youtube]

[youtube]http://www.youtube.com/watch?v=4UdEFmxRmNE[/youtube]

17
General Rotors / Re: ill just leave this here
« on: March 04, 2011, 10:00:34 PM »
I've been watching some of X and Yogscast playing this game and the magic system looks really fun. I'll pick it up eventually.

18
General Rotors / Re: Do people still play/make stuff for Mugen nowadays?
« on: February 01, 2011, 11:28:40 PM »
[youtube]http://www.youtube.com/watch?v=5rnBRTEEfBw[/youtube]

There're so many little details that make this awesome. Very cool utilization of the engine.

19
I don't find myself getting very hyped for big name releases either. Portal 2 is the only big thing I can think of I feel that way for. Usually what happens is I stumble into a NeoGAF topic about some game I've never heard of that's been out awhile and get convinced to give it a shot. That's what got me into Minecraft, Just Cause 2 and recently 9 Hours, 9 Persons, 9 Doors. The indy scene really keeps things fresh and exciting. I do have some Steam backlog from the holiday sales to get to eventually (AC2 and ME2).

Even though my machine is starting to show a little age and it'll be awhile before I can put together a new one, I still love my decision to go PC instead of 360 or PS3. Those consoles just seem like gimped PC's to me with their framerate issues and screen tearing. Still, I do want to play the few exclusives I'm interested in like the Uncharted games and Reach some day (fuck I want a PC port of Reach). My Wii and DS still get a fair amount of attention too though.

20
General Rotors / Re: Do people still play/make stuff for Mugen nowadays?
« on: January 19, 2011, 11:18:36 PM »
Elecbyte came back a year or so ago and released a new version that adds some new things like widescreen. It's pretty nice, I went and found updated versions of most of my characters. Though one of the main things they were working on was perfect backwards compatibility for old ones. After that I kinda lost interest in it since I'd rather emulate the games the characters I liked were ripped from (been fidling with NullDC Naomi SVN lately, works pretty nicely). Course there's always the few unique chars and the crazy evil versions, so I keep it around.

Edit:
Heh, just checked elecbyte's site and apparently 1.0 came out a day ago. Might mess around with that.

21
http://www.laptopvideo2go.com/drivers/win7x32/259.70/disclaimer - Try installing this using the modified inf. I have a Geforce Go in my laptop that drivers from that site installed nicely from.

22
General Rotors / Re: What has Sonic fandom done to me
« on: September 26, 2010, 03:50:08 PM »
Ahh, so that was the fangame I remembered that had a midi version of that song. I thought it was so epic; it wasn't until years later I heard the proper version of it. There was a lot of Sonic CD music I thought was awesome in fangames that I didn't know was from something until much later too. Sonic Boom was my first CD ever, but I didn't hear the Japanese soundtrack for quite awhile.

23
General Rotors / Re: Russian Cult worships Gadget from Rescue Rangers
« on: August 28, 2010, 02:41:50 PM »
[youtube]http://www.youtube.com/watch?v=0ptsGMyEwiQ[/youtube]

24
General Rotors / Re: Minecraft - Epic Worldbuilding Emergent Gameplay
« on: July 29, 2010, 11:10:05 PM »
The game got a nice mention on the TF2 blog and PC Gamer interviewed Notch about it.

I've been trying out a few graphics packs (it's pretty easy to swap them out) and there's some stuff like this:

25
General Rotors / Minecraft - Epic Worldbuilding Emergent Gameplay
« on: July 25, 2010, 11:56:08 PM »
Minecraft

[youtube]http://www.youtube.com/watch?v=kwr79lPRrFI[/youtube]
This video shows off just what you can pull off in this thing. It's beautiful.

So basically, the world is made of blocks you can destroy and create. Everything graphics-wise has a blocky style to it. The free classic version of it you can play on the website (if you have a fairly up to date Java installed) has single and multiplayer modes where you have unlimited blocks and you're free to create whatever. It kind of feels like Blockland, but more versatile.

The alpha version, which costs about $13 right now, is a bit more interesting however. The single player mode in that is a survival mode where you have to destroy blocks to gather materials. You can either place those back in the world to build a house or whatever, or use them in the crafting interface to create items. The crafting is really neat. It's a grid you place your materials in a shape resembling what you want to make. You can make tools that destroy different blocks quicker, weapons, armor, whatever. You'll need stuff to battle the hordes of zombies, skeletons, and spiders that come out in the night (or you can just cower in your house, waiting for the sun to rise and burn them to a crisp). Watch out for the exploding creepers though, they aren't affected by the sun.

The developer is constantly updating this game. He's close to finishing multiplayer for the alpha, which I assume will be like the survival mode. The only thing I don't like about this game is that, well, it's made in Java. Even the little standalone client you can download requires it. It usually runs pretty well for me, but it uses more resources that it probably should. I'm hoping he will port the game into another language at some point.

It's really easy to lose track of time playing this. Right now I'm just looking for cool places to build houses. Or I'm mining, trying to find more diamonds.

View of my first house:


From the top of my second one as the moon rises:

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