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Topics - Tenniru

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General Rotors / Obligatory Undertale Thread
« on: January 09, 2016, 11:07:27 PM »
I'm a few months behind the curve, but this place exists in a weird pocket dimension where that's probably fine.

I haven't really been playing videogames at all for the past eight years or so, other than socially playing AoE and stuff with friends. In fact, the last game I got really hyped about (Sonic Generations doesn't count) was the Mother 3 translation.

This game, though! It definitely lives up to the hype. So good. It's a great game, and it examines (among other things) what it even means to be playing a game, and it does it without being overbearing. It exemplifies all the good stuff about old 90s jRPGs, without the problematic parts, and still works even if you haven't played the old games it cribs from, so it's very accessible to people who otherwise wouldn't play games (which is probably the best thing about it). Everything is sincerely, unironically, authentically good. Gameplay, music, writing, environments, atmosphere. Not to mention it was made mostly by one guy, is dirt cheap, and runs on ancient hardware.

Definitely a worthy spiritual successor to Mother/Earthbound. My headcanon is that this is MOTHER 4. (also that gaster is dr. andonuts)

Original/Creative Works / Here's a podcast I do
« on: June 28, 2015, 06:32:33 PM »
I started doing a radio show on public access, and distributing it in podcast form. It's a local music (DC-area) spotlight; every week a different artist talks in and talks about some songs (which we also play). Check it out maybe?

I guess I'm making my obligatory one-post-per-year (honestly, I lurk around here, I really do) to show you my weird New Wave band.  :shot!:

For the past year-and-a-half or so I've been the frontman of a musical collective (we change lineups too often to be accurately called a band) called "SCARY MERCEDES". It's nothing serious so much as it is a way for me to scratch my recording/arranging itch (although I am pretty proud of what I've written and performed).

A week ago we released our newest EP, called "Chaos Engine".

We have a soundcloud:

You'll find most (but not all) of our work up there. I'd suggest listening to "Bethlehem 2000" and "The Wicker Man Revolt" first, and trying "6-1-7-4" if you don't like either of those (that last one was written by the other permanent band member, Jimmy). If you like any of that, you can get our EP at

(The majority of our older material, or at least the parts worth hearing, can be found on the soundcloud.)

Initially we started out as a hardcore synthpunk band (imagine a cross between DEVO and Minor Threat) but as we've developed we've tapped into other random influences (ranging from the Mars Volta to Howard Drossin).

I'd appreciate opinions! And if you really like it, !

Hello, it's been a while! Right, so here I am, making my obligatory one post of the year or something. (I lurk here a lot, I swear!  :shot!: )

A while back, me and my friend Jimmy started a band. We're kind of a New Wave band, or something, I guess. This is what happens when you have a guy who really prefers Devo growing up in a town where the only local music is metalcore. We're called SCARY MERCEDES, and we just recorded this EP called "Ambulatory".

Opinions would be cool?

General Rotors / Trying to remember the history of the Moogle Cavern/SER
« on: November 17, 2009, 07:57:33 PM »
So I was looking at all my old posts on the SimpleMachines and ProBoards versions of the Moogle Cavern. My reason for this is a bit weird; I was searching for every instance in which I had posted a playlist of my favorite songs. Basically, I'm trying to compare my musical tastes now to then, but had kind of forgotten exactly what I listened to a lot. (Sadly, I only got back to late 2005, around the time I discovered New Wave, and there's a huge gap between early 2006 and summer 2007.)

In that process, I saw a few other posts, specifically a few concerning events concerning the board. (Also, a LOT of playing devil's advocate for... well, everyone.)

This probably seems like a weird thing to think about, but for some reason I am. This organization of people is about a decade old now, and I'm realizing that I can barely remember the events that defined it.

If memory serves, there were roughly six incarnations of the Moogle Cavern:

-The ezBoard, from the beginning (1999 I think) to maybe 2003 or so (and I believe I joined in late 2000).

-The next one, although I can't remember what it ran on (phpbb?). The longest-lasting one, I think. Hacked a few times, at which point we returned to the ezBoard until an incident in late 2004 or early 2005 at which point someone whose name I forgot did something and everything went down.

-A backup board, established by H Hog (I think, I'm probably wrong).

-The ProBoards forum. My first post there was May 31, 2005.

-The SimpleMachines forum. I can't remember if we moved there because of more hacking or just as an upgrade. My first post there is December 26, 2006.

-In late 2007, The Moogle Cavern was closed and this site was founded, although it took me a while to figure out any of this had happened.

Let's dedicate this discussion to what we remember about the history of these sites. It would be really interesting to have a timeline together of when people joined, what major events happened, and stuff.

General Rotors / So, how about that Sonic Retro
« on: August 07, 2009, 04:28:12 PM »
I want to call it a warzone, but I can't. Yeah, security breaches, backups getting leaked to nasty people, going up and down. It's especially puzzling when you're still way outside the drama loop despite being able to read the oldbie forms (no, I'm not sure why I'm an oldbie).

It's just weird that when things aren't insane, it's a really peaceful place from my perspective! The Engineering forums are incredibly productive, everyone appears to work fairly and play nice, and the site is full of stuff! The last group of bad-behavior bans caught me totally off guard because I'd never seen a problem with either of those people, and I'd like to think I pay attention to the forums. I'm absolutely serious when I say that I really can't imagine why anyone would hack a forum with hopes of getting rid of Tweaker. I mean, he seems like an OK admin to me!

So, uh... what happened?

Original/Creative Works / ART: A music video I made for a local band
« on: July 31, 2009, 05:20:05 AM »
A little group called Orange Marmalade, composed of some friends of mine. This is a video composed entirely of concert footage I shot over two years (about thirteen performances of the song). I'm kind of proud of the editing and how well I synchronized it with the studio recording. No, their bassist isn't a shapeshifter, they just replaced him after about six concerts.

The song is called Sanity. I usually do live concert video, so this was an interesting experiment.


General Rotors / The Lost Phish Video Game (for the Phillips CD-I)
« on: July 31, 2009, 04:55:03 AM »
I also posted this at the "Oh Kee Pa" Phish forum because I think this is really interesting. If you don't like Phish then here's a complete soundboard recording of a live show, they're really good.

So I was messing around looking at, looking at one of their old newsletters from 1992, and in the Q/A section (answered by guitarist/bandleader Trey Anastasio), I saw something neat.

Some minor background; "Gamehenge" is a rock opera-type thing by Phish that they played in the late 80s and early 90s. None of it was ever officially released, but it was heavily bootlegged and is highly sought after by Phish fans. Songs from the Gamehenge song cycle are still played today, but they haven't played it all since about 1994.

The letter:

Will Gamehendge ever be released?

Let me start by saying that if you don't know what (or where) Gamehendge is you might want to check out "The Lizards," "Colonel Forbin," "Wilson," "The Sloth," "Tela," "Llama," "McGrupp and the Watchful Hosemasters," or any number of songs that tell the story. You coiuld also get on the and try to find a copy of "The Man Who Stepped into Yesterday," a poorly recorded but extremely accurate description of the Wilson Years in Gamehendge.
Regarding ites eventual release, many ideas have been tossed around, including animating it, releasing it as an album, or staging it as a play (its original purpose). Right now, though, I can pretty confidently say that we intend to release it as a virtual reality interactive CD-ROM or CD-I DBK. You may have heard that CD-I (CD Interactive) television is going to be on the market within a year or so. This technology would allow the user to enter the virtual reality of Gamegendge on their TV (or computer) and basically "travel" around Gamehendge hearing different music and meeting different characters. For instance, you could "fly" over the forest with the Famous Mockinbird, seeing everything from the bird's perspective and landing wherever you wanted to. You could climb the mountain with Col. Forbin, or venture into the ghetto and meet the sloth.
This may all sound a bit bizarre, but the technology exists and it won't be long before CD-I machines for your TV will be available to the general public.


The fact that Trey called out the CD-I format specifically tells me he was thinking about Phillips' infamous game console and not the SEGA CD, although it might have been able to pull it off.

For those of you (this part is directed at the Phish fans) who don't know your video game history), the CD-I is regarded as the laughingstock of the early 90s. It wasn't really intended for games; most of what it did felt more like a fancy DVD menu, especially considering the device's horrible controls. There were a bunch of (technologically advanced) edutainment games on the console, but most popular are the disasterous Nintendo-licensed games released in 1993. Due to a contractual loophole resulting from the cancellation of a planned Phillips-designed CD drive for the Super Nintendo, Phillips somehow wound up with rights to use Mario and Link in some video games. The results: Hotel Mario, Link: The Faces Of Evil, Zelda: The Wand Of Gamelon, and Zelda's Adventure. They were awful. They all featured animated cutscenes and voice-acting, which was quite a feat, but they were poorly drawn and badly acted. The games themselves were awful.

Let's look at Trey's vision, though. By all means, it was possible. The CD-I could handle high-quality audio, and full motion video. So long as you didn't rely on having good controls, it would have worked. Making the art presentable wasn't a worry: after all, look who would have been in charge of it! The Phish video game, had it been realized, would have been far ahead of its time, served as an excellent form of cross-marketing, and maybe even given the CD-I a legitimate application. It could have changed video gaming and Phish history.

TL;DR: there was going to be a game featuring these men

« on: June 19, 2009, 12:56:48 AM »

« on: January 30, 2009, 10:14:39 PM »



General Rotors / why is the yellow magic orchestra so good
« on: December 19, 2008, 01:39:43 AM »
why is it so god damn good

« on: October 21, 2008, 05:26:05 PM »


General Discussion / Irony In Computers
« on: October 14, 2008, 02:32:28 PM »
Apple not only neglects to add another mouse button to their laptops, but they REMOVE the one button it currently uses.

General Rotors / phish reunion
« on: October 05, 2008, 03:12:05 AM »
and of all the places, right in my home state.




General Rotors / wow good job vgcats
« on: October 01, 2008, 01:46:11 PM »
I don't think I've ever deleted a non-dead webcomic from my bookmarks before.


Speaker Nancy Pelosi (D-Calif.) and the Democrats adjourned the House, turned off the lights and killed the microphones, but Republicans are still on the floor talking gas prices.

Minority Leader John A. Boehner (R-Ohio) and other GOP leaders opposed the motion to adjourn the House, arguing that Pelosi's refusal to schedule a vote allowing offshore drilling is hurting the American economy. They have refused to leave the floor after the adjournment motion passed at 11:23 a.m., and they are busy bashing Pelosi and her fellow Democrats for leaving town for the August recess.

At one point, the lights went off in the House and the microphones were turned off in the chamber, meaning Republicans were talking in the dark. But as Rep. John Shadegg (R-Ariz..) was speaking, the lights went back on and the microphones were turned on shortly afterward.

But C-SPAN, which has no control over the cameras in the chamber, has stopped broadcasting the House floor, meaning no one was witnessing this except the assembled Republicans, their aides, and one Democrat, Rep. Dennis J. Kucinich (D-Ohio), who has now left.

Only about a half-dozen Republicans were on the floor when this began, but the crowd has grown to about 20, according to Patrick O'Connor.


Democratic aides were furious at the GOP stunt, and reporters were kicked out of the Speaker's Lobby, the space next to the House floor where they normally interview lawmakers.

"You're not covering this, are you?" complained one senior Democratic aide. Another called the Republicans "morons" for staying on the floor.

Update: The Capitol Police are now trying to kick reporters out of the press gallery above the floor, meaning we can't watch the Republicans anymore. But Minority Whip Roy Blunt (R-Mo.) is now in the gallery talking to reporters, so the cops have held off for a minute. Clearly, Democrats don't want Republicans getting any press for this episode. GOP leaders are trying to find other Republicans to rotate in for Blunt so reporters aren't kicked out.


Rep Devin Nunes (R-Calif.) just pretended to be a Democrat. He stood on the other side  of the chamber and listed all of the GOP bills that the Dems killed.

He then said, "I am a Democrat, and here is my energy plan" and he held up a picture of an old VW Bug with a sail attached to it. He paraded around the House floor with the sign while the crowd cheered.

And THIS is why I'm not a Democrat anymore. The Democrats have become just as bad as the Republicans were, and decide to go on vacation and silence anyone who points it out. Open government, my ass.

General Discussion / Looking at buying a PSP
« on: July 23, 2008, 01:22:43 AM »
I've decided to put some serious thought into getting a PSP. Now, the thing is that I really don't want to play that many PSP games (except Sonic Rivals), bit am more interested in the homebrew options. The idea of running a good Genesis, SNES, GBA, or even PSX emulator on something portable really interests me, and DS homebrew just seems to complicated.

Now, I know next to nothing about the PSP homebrew community. Let's say I wanted a PSP for homebrew stuff; what kind of PSP (original or slim?), equipment (flash reader? USB cable?), and software (Mac compatible?) would I want? Is it even a good idea?

General Rotors / A detailed graph.
« on: July 20, 2008, 12:46:27 AM »

General Rotors / wow
« on: July 06, 2008, 12:59:43 AM »
In the space of three hours, I just watched:

-The final Doctor Who episode where the original Doctor appears, also debut of Cybermen
-The final Death Note
-The final Doctor Who of the season (haven't finished watching, someone important is going to die in it.)

All for the first time.

I also just wrote a song I intend to record, beat the rest of Shadow the Hedgehog, and drink coffee.

General Rotors / Current Doctor Who buildup
« on: July 03, 2008, 02:09:06 PM »
holy shit

[spoiler]HOLY SHIT[/spoiler]

General Discussion / Shadow The Hedgehog: A Review
« on: July 02, 2008, 01:14:19 AM »
I was at a GameStop today, and I decided in a streak of madness to pick up a used copy of Shadow. I'd heard the Gamecube version was less glitchy, so I got that. Only fifteen bucks.

I brought it home and plugged it in. Immediately, I was impressed. The actual story, if you just play neutral, is quite short; I did a straight runthrough in two hours. The controls for everything are pretty great; there is the unavoidable moment when the camera betrays you, but they decided to fix that by giving you full control with the C-stick. I can only name one instance where I found myself cursing the controls:
[spoiler]Fighting the Shadow robots in Iron Jungle and my freaking bazooka wouldn't aim, and then getting shot off into the deathpit.[/spoiler]

The weird framerate-jumping issue only happened to me once; as I was landing in the first level, there were some explosions and it started to drag.

The acting is kind of silly (both voice and the way the characters move), but generally the plot is pretty good and there aren't any groan-inducing moments. (Also, at one point in that ruin level, you can loudly hear a GUN guy yell "Mr. Yuki Naka is safe!". That's cool.)

I like how expansive it seems to be; it really works as an SA2 sequel, although it still doesn't feel as big (less missions, and no Chao... although Shadow and Chao aren't really a good match).
The music is great, and the car/gun "gimmick" actually works out very nicely. If Sonic 2006 was like this, it'd be less of a mockery and more of a masterpiece.

In conclusion? From what I've played, A-. Points off for not being as expansive as SA1/2, but it says something that I'm even comparing this to them.

I'm going to play through the other stories now (only did neutral [spoiler]andshot Eggman in the face, which was pretty cool I guess[/spoiler]).

General Discussion / Nintendo DS homebrew reccomendations?
« on: May 04, 2008, 12:18:50 PM »
I've been thinking about getting a storage card for my DS, so I could emulate games and the like. However, I have absolutely no idea where to start; which card is the best, and easiest to install (a plug-and-play thing that didn't depend on some Windows app would be great)? Where is the best place to get them?

General Rotors / The B-52s
« on: March 18, 2008, 05:44:35 AM »
are releasing a new album and coming to DC next month. This is going to be epic. I just wonder if the new album will sound more like Whammy/Mesopotamia New Wave or Cosmic Thing/Good Stuff pop/psychedelia.

I might even try forcing my way to the front of the 9:30 Club, instead of just sitting around in the back like I did for TMBG. If it's good enough.

Ringo Starr Wavedashes Board / The Soundtrack
« on: March 15, 2008, 11:15:16 PM »
So, I just downloaded, labelled, numbered, and organized the entire Brawl soundtrack that's been circulating. 16 hours, 314 tracks, it's huge. Huge and awesome.

The only place one will ever find Live And Learn, Ai no Uta, Mona Pizza's Song, and a thrash-metal version of Gourmet Race in one place.

Stands alongside Mario Galaxy, Chrono Trigger, and Earthbound as the most amazing game soundtrack ever. Although it's not really a fair comparison since the songs are, in some cases, up to 20 years old.


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