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Topics - Seph

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General Rotors / Hey, Archaemic.
« on: March 19, 2014, 11:55:54 AM »

General Rotors / Is there a central Sonic fangame scene anymore?
« on: February 11, 2014, 02:10:34 AM »
So, I've been working on a commercial game for a while now, and we should be done in the next couple of months. Because of this, I've become really well-versed in RPG Maker.

I have no long-term projects planned after the game is done, and so I was kind of interested in making a few Sonic-esque scripts for the fangame community, sort of throw it out there and see if they could do anything with it. I see SFGHQ is still running, but the site still only has resources for MMF (and a couple for Game Maker?).

So is that still the place to send contributions? Like, if I wanted to give some RPG Maker-specific stuff, would that be the place? Are there other hubs of fangame activity I don't know about? etc. etc.

General Rotors / My boat
« on: June 19, 2013, 05:00:26 PM »

General Rotors / Playing Sonic Adventure 2 online somehow?
« on: January 12, 2013, 03:25:33 PM »
So I'm kind of interested in playing SA2:B's multiplayer mode online (on PC). The thing is, I'm not sure exactly how to manage this. I figure there's two problems:

1) The other person has to see the screen, since this is local MP, and
2) The other person has to somehow enter inputs on the host system, since again, local MP.

The first would require some serious-fast streaming, and the second would require a very specialized program.

I'm asking here because I figure out of all the places to know about efforts to take SA2:B online, this place would have someone who has at least heard of it.

Last aside: "Seph why are you trying to play SA2:B with other people???" and the answer is "I have terrible taste in games."

General Rotors / Hi everyone.
« on: October 11, 2012, 11:29:39 AM »
Just checkin' in. What's up?

General Rotors / Sonic Music Thread
« on: October 25, 2011, 03:53:30 AM »
So, I made an observation tonight. Generally speaking, many people hold the PAL soundtrack for Sonic CD to be superior, and I usually count myself among that number (though I do enjoy the US soundtrack as well). But there's an exception to that... listen to the boss theme from both:



I dunno about you guys, but the US boss theme sounds WAAY more boss-like (and creepy) than the PAL's version.

Just a casual observation! Feel free to talk about other music stuffs from Sonic, because honestly sometimes people forget that Sonic games had great music.

General Rotors / Quick impressions of the Sonic Generations demo.
« on: June 23, 2011, 12:23:37 PM »
I'm impressed. It's the classic Sonic Green Hill. At first it plunks you in a near 1:1 remake of the original Green Hill, but then it goes off on its own original tangent.

The platforming feels pretty solid. It didn't feel glitchy or anything. It didn't feel like classic Sonic, but it didn't feel bad, either. My sole complaint is that the background was entirely too busy, making it kind of difficult to see what was coming up when going at any significant speed.

I'll comment more on the exploration and stuff when I'm not about to rush out to work.

General Rotors / Fuck reCAPTCHA.
« on: June 18, 2011, 12:58:43 AM »

General Rotors / Those of you who liked Azumanga Daioh
« on: June 12, 2011, 10:49:49 PM »
Would you still say it's good? Me and the girlfriend are about to watch it, so I'm just curious if it still holds up. I found out recently that Tenchi Muyo and Tenchi Universe are both pretty dismal shows after not having watched them for ten years, so I'm interested to see if Azumanga Daioh stood the test of time.

General Rotors / HEY ROBS. Yeah, you!
« on: May 08, 2011, 06:58:13 PM »
Since you have experience with the Genesis hardware and all, just asking:
You know how in Hydrocity in Sonic 3 they have that cool 3D effect with the water level that changes perspective when you go up or down? How'd they do that? I don't remember the Genesis being capable of hardware scaling, so am I wrong or is it some other method that I'm not aware of?

This has been bugging me for the last thirty minutes. I just... have to know!

General Rotors / A'ight let's do this: Wii 2!
« on: April 21, 2011, 02:12:28 PM »

I'm not really sure what to say. Personally, the Wii failed to grip me for very long, and after I finished Sonic and the Secret Rings the machine pretty much became "that thing I play Smash on." And now we have this new type of controller, and uhm...

I think it's pretty obvious at this point that Nintendo will not be trying to impress us with graphics and the suchlike. In all likelihood, their online networking support will be spotty at best. So all we really have to look forward to is developers taking their tech and making something fun out of it.

Just like the Wii. And aside from a few gems, where did that get us?


General Rotors / Interview with Skullgirls dev guy
« on: April 19, 2011, 12:00:45 AM »
Here it is. If you're wondering what Skullgirls is, it's a 2D fighting game made by *gasp* a western developer!

Pretty interesting interview overall, but I saw a couple of weird things with it.

First, he says he's gotten rid of infinites completely. Did I miss it, or does he completely gloss over how he detects them? He said he doesn't used combo length or anything else, so how the hell is he doing it? Also, he seems pretty damned sure of it -- who wants to bet that the wider audience somehow breaks his system?

Also, I notice he talks about simplifying inputs... and then still talks about using Dragon Punches. I have a few friends who aren't fighting game vets who have an impossible time pulling off a Dragon Punch. I picked it up over time myself, but I'm not sure if getting rid of the 360 motion is really going to make it all that accessible.

Lastly, "lol" at the interviewer saying that there haven't been any new 2D fighting game franchises made in the last few years. What the hell is BlazBlue?

you're in trouble.

Just sayin'.

General Rotors / Wow, this explanation is just... really bad.
« on: March 28, 2011, 09:47:14 PM »
So, I was looking for how to make my own Events in Actionscript 3. It's actually pretty easy to understand, but let's not get caught up in the details. Just.. go here.

Did you read it? Some of you non-coders may not pick up what the code actually does, but even you guys can appreciate how cringe-worthy most of this guy's writing it. It's like he's trying to be a super-edgy coder-type! Look, he mentioned bars! And girls! Wow! And he uses profanity in his examples! Amazing!*

I almost surfed away as soon as I read some of his drivel, but I managed to salvage his actual good advice from all of the bullshit. But man, just... reeks of posing.

*Profanity in your code is only edgy and/or notable if the profanity is in the leaked Windows NT source.

General Rotors / Pokefreaks! Question about Black/White
« on: March 12, 2011, 01:14:45 PM »
A friend of mine is under the impression that weather effects... weather effects... are considered so powerful, they're ban-worthy. Anyone want to shed some light on this?

General Rotors / Sony mascot mash-up trailer, etc.
« on: February 10, 2011, 02:14:20 PM »
Here it is.

From what the author says, it's a mini-game collection of sorts? Except the mini-games are larger? And the trailer seems to be only single player... that's kind of weird. I'd expect multiplayer.

Or maybe I'm watching the trailer wrong, I dunno. Either way, Sly Cooper is getting more attention: that's a good thing.

General Rotors / I want to watch FLCL online.
« on: February 04, 2011, 10:40:17 AM »
My girlfriend has never seen FLCL and I think she'd really enjoy it. Anyone know where I can see it online without the constant fear of viruses? Some advertisements are okay, as long as they don't interrupt when they're not supposed to (that is, beginning or obvious commercial breaks are fine, randomly popping up not so much)

Pretty much everyone who has ever come to the Moogle Cavern (and is thus left over here, sans fresh blood) has had some sort of interest in video games. I mean, it was a huge Sonic hoax portal, and the forums were built from that. So, in essence, we've all played games in one form or another.

But, times change (as we can all see). I remember looking forward to the next triple-A title from whatever huge publisher. Somewhere down the line though, my outlook on that changed. Somewhere around the end of the PS2 era, I just stopped caring about big name titles.

That continues today. I don't really care about any Call of Duty games (I prefer older, more arcade-like FPS games); I wasn't eagerly anticipating FF13, and I think we all can understand why I might not be so hot on Sonic nowadays. I didn't pick up or care about New Super Mario Bros. (though I did pick up and enjoyed Super Mario Galaxy), and even if I had the 360 or the PS3, I'm not sure I'd even pick up most titles for those. And before I give off the wrong impression, I hardly buy anything for my Wii, either.

So what gives? I don't know what it is, but I'm just attracted to smaller titles these days. It might be blasphemous to call Team Fortress 2 a "small title", but think on it-- it's very niche. I adored Minecraft, and before it ballooned into the behemoth it is. I regularly browse Steam's new titles for more esoteric releases, like a tower-defense game named System Protocol One. For a while, I played a few lesser-known F2P MMOs like Dungeon Fighter Online and Vindictus.

And I don't think it's just because these things are "underground"-- I'm not trying to be some kind of indie-only asshole or anything. I still play Kingdom Hearts games, I pick up any Final Fantasy Tactics that Square throws at me, and I really, really want The Elder Scrolls V: Skyrim to come out like, right now. Also, I play fighting games, so there's that.

But that's how I've changed in the past five years in regards to gaming! I've just stopped caring about major releases and am focusing on the smaller stuff. How do you fare, fellow reader? Do you even play games, still?

General Rotors / I get to see the Cirque du Soliel tonight.
« on: January 08, 2011, 06:22:06 PM »
I'm pretty stoked about that.

General Rotors / Burning question.
« on: January 05, 2011, 05:33:58 PM »
I asked this to a few people already, but maybe you all can help me out.

Why is Super Mario Bros. 3 so much more popular than Super Mario World? The latter was just so much better, I feel. It was way more fun. Is it just nostalgia? Is there another, actual reason?

Help me out here.

General Rotors / Hipster Hitler
« on: January 05, 2011, 12:01:51 AM »

Webcomic. I'm not very fond of it. I'm posting it in the hopes that most of you will agree. If you don't, well... I guess you hate hipsters more than I do.

General Rotors / Sonic 20th Anniversary site up
« on: January 01, 2011, 07:40:21 PM »

Last time we had one of these anniversary events, something profoundly disappointing came of it. Here's to another five years of mediocrity, I suppose.

Self explanatory. More info:
I have a Wacom Cintiq 12WX, and would like Photoshop/Illustrator to open on my tablet screen and have all their subwindows do the same by default. I can't find any option to do so within them, nor in Windows itself. I've heard of applications that can manage stuff like this, but I can't actually seem to find any.


General Rotors / Ah, fighting games and criticism...
« on: March 15, 2010, 01:23:08 PM »
I'm not sure how many of you here play fighting games. I know me, Mightfox, I think Tokkan, and a couple of others maybe. I wouldn't call myself a pro or even good, but I enjoy them and over the last year I've come to understand a lot about fighting games.

One of the things I've found out is that no matter what, according to someone out there every character in every fighting game is broken. They are "OP" or just hot shit. They are, of course, wrong.

So now I'm venting. I've been looking on Youtube to improve my Tatsunoko vs. Capcom game, and lo and behold-- I find a video featuring my main, PTX-40A (see: avatar) beating the crap out of someone online and the "info" on the video reading like a typical super-otaku decided to pick up this game without a basic understanding of... anything. And it shows: in the video, the author doesn't take advantage of any of PTX's very well-documented weaknesses, and in fact doesn't even once try to actually move away from the giant by super-jumping or taking advantage of the fact that Yatterman-2 is like aces against giants.

I mean, this is vastly different than how I approached fighting games when I finally started playing them about a year, year and a half ago. Then, I knew I was bad, and just strove to get better. I left the amateur tier-listing to the tourney players.

"Yeah Seph, we've known that people have been sore losers for ages; what else is new?"
Nothing. I just wanted to vent. Carry on!

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