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Topics - 'Rixx

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General Rotors / Play music into a Skype call while still talking?
« on: March 23, 2011, 03:15:22 AM »
I'm probably going to be running an online tabletop game through Skype with some friends soon, and I'd like to be able to play background music files during the game. Is there an easy way to mix in Winamp's output with my voice, or is there another easy solution?

General Rotors / Jamie Bailey's Sausage Roll Island
« on: January 27, 2011, 10:14:52 PM »
Does anyone have a copy of this really old game? I have a sudden urge to play it all of a sudden.

Original/Creative Works / Spectrum Spelunker: Use Money to Buy the Game
« on: January 11, 2011, 04:24:50 PM »
Also Spread the Word: Starring Capitalism

Yes, Spectrum Spelunker has finally been ported to a proper programming engine, and is now for sale on the Mac App Store! Only a measly $1.99.

New features include:

Remastered-again backgrounds, in beautiful three-layer scrolling parallax!
The frantic Time Attack mode, featuring new music and a background by Patrick Alexander!
If you destroy ten blocks or more at once, they produce a huge explosion! Woah!
And soon to come: Puzzle mode!

We're gonna be constantly touching up the game and adding new features at no charge. If you have a Mac, or a friend who has a Mac, why not pick up this colorful little ball of fun?

General Rotors / Stupid pony show
« on: December 16, 2010, 04:33:54 AM »
Why can't I stop watching this stupid goddamn pony show for girls

General Rotors / Mega Man 8 Bit Deathmatch - It's out!
« on: October 10, 2010, 04:04:05 AM »

Play it


(and if you beat the final boss, tell me how)

General Rotors / Megaman 8-Bit Deathmatch - Playable demo!
« on: August 20, 2010, 12:15:28 AM »

So, the demo for has been available for a while now, it turns out! (What it is is pretty self-explanatory). I've played it, and it's really fun and quite frantic.

You can download it here:

So, anyone wanna play with me?

General Rotors / Bah! Curses and drat!
« on: January 23, 2010, 11:28:30 PM »
Does there exist a single mini-ITX motherboard that has S-video on the integrated onboard graphics, but no built-in processor?!

General Rotors / Fastest / Most accurate N64 emulation?
« on: December 30, 2009, 03:34:30 PM »
Lately I've been tooling around a bit with my game-box (that is, a very small computer that hooks up to TVs to play emulators), and I noticed that its N64 emulation leaves much to be desired. The difference between a real N64 and the emulator running on the computer is still very noticeable.

The problem with N64 emulators is that most of them are plugin-dependent, and all of the different video plugins render the game in different ways.

What emulator, plugin, and settings should I use to get an N64 game running as close as possible to how it looked on the original system? I'm not interested in making the game look better through bells and whistles and such - mostly just performance and accuracy.

The computer's running an Intel Atom at 1.6ghz, with 512MB of RAM and a PCI GeForce graphics card.

General Rotors / Cold cathode tubes: A good investment
« on: December 19, 2009, 03:49:17 PM »

So glowy~

General Rotors / New Rocket Knight game in the works for PSN/XBLA
« on: October 05, 2009, 07:01:29 PM »

Why didn't anyone tell me about this!?

General Rotors / Tabletop Tabletopic
« on: July 01, 2009, 08:50:34 PM »
I'm not sure if we've had a tabletop RPG topic in recent memory, but I searched for it and couldn't find one so I am starting one anyway !!!

So, I've been getting really into tabletop games recently, mostly d20 system stuff and Pathfinder in particular. The reason I never got into it before was that I was paralyzed by all the rules and complexity - but as I started to play, I began to realize that all those rules are in place so that you can pretty much do anything.

I've had tons of fun designing and roleplaying as characters - I didn't start out very good at it, but I think I'm getting better (For example, I have two different characters who have different senses of humor, and I'm still able to come up with quips for them on the fly). It's also done wonders for my drawing, surprisingly - taking into account my characters' abilities, equipment, background, and personalities has really helped me develop my normally oversimplified art style.

I'd share some neat anecdotes, but I want to know if anyone else has any interesting stories, first. What are some really zany / awesome / unfortunate things that have happened to your characters?

General Rotors / And I was like, "Oh my god" and then he said
« on: June 08, 2009, 04:10:20 AM »

General Rotors / Worth 10 to 20 bucks?
« on: May 15, 2009, 10:31:02 PM »
1. Find someone on DeviantART who offers commissions but obviously never learned to draw anything but pretty anime people.

2. Commission them to draw something they appear to be incapable of drawing, I.E. a very masculine/gruff/unattractive person.

3. See what happens?

My stepfather recently got an Acer Apsire One netbook - I'm getting one too, but it's still in the mail. Having an opportunity to mess with it a little, though, I noticed it was about as large and weighty as a hardback book of the same size. In fact, holding it open and sideways like a book just felt a bit too natural.

And so I thought - why not make a PDF reader application that shows the pages sideways, and allows you to flip through them with the arrow keys? It'd be good for taking ebooks with you on the go if you don't have a Kindle or anything similar. The small resolution might prove a problem for PDF files, though, but it shouldn't for text documents, or if intuitive zooming controls are included.

Original/Creative Works / WW: Sonic TCG idea
« on: April 19, 2009, 09:27:04 PM »
I remember a long time ago, Seph came to me with the idea of co-developing a Sonic-themed TCG. It never really went anywhere, but I had some ideas for it - when bored at work one day, I ended up polishing and refining the idea in my mind a bit, and thought I might share my idea with you all. It's basically a dueling-type game that isn't any more complicated than the old Pokemon TCG. It's not playtested or complete, but I kind of like what I came up with so far. Also, it could pretty easily be adapted to a non-Sonic franchise, or even something original, but it was designed with the Sonic characters in mind.

I'll probably make some card mock-ups later.

The materials needed to play are simple - just the cards and an only occasionally-used six-sided die, and optionally something to physically represent rings.

Basically, the object of the game is to deplete your opponent's supply of rings. The most direct way to do this is to defeat your opponent's characters, which take up rings to put into play - once a character's personal supply of rings are depleted, they are taken out of play. Each player can have three characters in play at once - one leading, and two behind on either side. (There must always be a character in the leading position)

There are three kinds of cards - Characters, Actions, and Items.

Character cards
These are the cards that represent characters on the player's side. In order to put them into play, a character must spend rings from their ring pool in an amount specified by the character card. The rings spent are now 'attached' to the character, and act as HP - if the character is damaged, these rings are discarded.

Every character card has a character type and sub-type - this determines what Action Cards they can play, and sometimes what actions affect them. There are six character types:

Speed - A Speed type character relies on their quick reflexes and ability to act fast.
Power - A Power type character uses their raw strength and combat prowess to succeed.
Flight - A Flight type character uses their unique ability to fly to gain an edge in combat.
Fortitude - A Fortitude type character is highly resistant to attacks of all kinds.
Logic - A Logic type character uses their intelligence to win the upper hand in combat.
Charm - A Charm type character uses their charismatic wiles to support their teammates and hinder their foes.

Sonic, for example, would be Speed type, with Power as a sub-type. Tails would be Flight, with Logic as sub-type. Amy Rose would be a Charm type character, with Speed as her sub-type. This determines what Actions they are able to perform (more on this later).

Every character also has one or two actions they can perform at any time, but only if they are in the lead position (unless the action states otherwise). For example, Knuckles might have a simple punch attack that does 3 rings of damage to any enemy character, and Sonic might have a dodge ability that gives him a 1 in 3 chance of avoiding an enemy attack.

Action Cards
Action Cards contain special actions that can be used by any character that matches their type. They come in two varieties - Low-power and High-power - and always have a single type associated with them. The difference lies in whether or not a character has to match their main type to the Action Card's type or not - for example, both Sonic and Amy could use a low-power Speed type Action Card, since Amy has Speed as a sub-type, but only Sonic could use a high-power Speed type Action Card, since Speed is his main type.

Action Cards can do just about anything - simply read the text on the card and follow the instructions.

Item Cards
Item Cards are similar to Action Cards, except they aren't used by any specific character and don't have a type associated with them. Some of them take effect immediately (I.E. a Ring Box, which restores rings back to your ring pool), but some of them are attached to characters with lingering effects (I.E. a Shield, which protects a character against damage once, and is then discarded).

Game flow

A player can perform two actions on their turn - then they must end it by drawing a card into their hand. The following count as actions:

- Putting a character into play.
If there are any spaces available for a character, the player may spend rings to put a character into play.
- Taking a character out of play.
A character may be taken out of play, and any rings left on them are added back into the player's ring pool.
- Rearranging characters.
The character's formation can be rearranged as the player wishes. Moving a character into the leader spot if it's vacant does not count as an action.
- Performing a character action
The character played in the lead position may use one of their character-specific actions, which is displayed on their card.
- Playing an action card
The player can play an action card, so long as one of the characters in play can use it.
- Playing an item card
The player can play an item card, which either takes effect immediately or is attached to a character in play.

Misc. rules
- Upon defeating an opponent's character, the player may regain 5 rings to their ring pool.
- If a player has more than six cards in his/her hand, they must discard the extras at the end of their turn.
- If a player has no characters left in play and has no character cards left in his/her hand, they must spend 3 rings from their ring pool. He/she then starts drawing from their deck and plays the first character card he/she finds, shuffling the deck afterwards.
- A player may play a character card with fewer than the required number of rings only if they do not have enough rings in their ring pool to pay the full amount.

Other stuff
- Signature Moves: Special Action Cards that can only be used by a specific character.
- Team Actions: Special Action Cards that can only be used when multiple characters of the matching types are in play.
- Machine Characters: Special Character type - immune to all Charm-type actions (including beneficial ones), and susceptible to actions that only affect machines (I.E. EMP blasts or repairs)
- Character transformations: A Character Card that can replace one already in play if certain conditions are met (I.E. Super Sonic if Sonic has Chaos Emeralds attached, or vehicles for Dr. Eggman).

The idea is to keep everything pretty simple and self-explanatory. I think the biggest challenge would be to come up with appropriate Action Cards for the various types, but otherwise I think a game like this could be fun!

General Rotors / Aye-aye-eye
« on: April 18, 2009, 07:38:26 PM »
Your eyes hypnotize
But why-eye-eye do you stay by my side

Original/Creative Works / (DEV) Neat program idea: Desktop cleaner
« on: April 16, 2009, 08:32:30 PM »
You know what would be neat? A program that, upon loading Windows, will take every non-shortcut file on your desktop and move it somewhere else depending on its type. Like, it could move image files to "My Pictures", music files to "My Music", etc. - You'd also be able to specify what filetypes go where yourself, as well as have a folder for where files of any other type go. Plus, since it only runs on startup, if you just put a file on the desktop for quick access, it won't go anywhere unless you restart your computer.

Would this be easy to do?

General Rotors / I do wonder..
« on: March 24, 2009, 09:54:53 PM »
Can a girl with the name "Regina" be called "Reggie" for short?

General Discussion / SERCoat: Looking for a specific kind of coat
« on: March 24, 2009, 09:31:03 PM »
I know it's getting warmer. Shut up, this has been bugging me for too long.

I'm looking for a long coat that's a dark color, made of a light material, and is not covered in chains and buckles and stuff. Every long coat I've ever found for sale ends up failing in one of these aspects, but I see people wearing them all the time. It's bothering me!

General Rotors / A sinful new game
« on: February 26, 2009, 01:16:01 AM »
List off all the names of Satan that you can remember off the top of your head, without doing any research or reading anyone else's list before posting yours.

Here's what I got:

[spoiler]Satan, the Devil, The Prince of Lies, Beelzebub (And by extension, Lord of the Flies), Mephistopholes, The Adversary, The Beast, Lucifer.[/spoiler]

General Discussion / Neato program converts MIDI files to chiptunes
« on: February 18, 2009, 05:40:46 PM »

Been messing around with this for a little while now. It's fun! The output it gives can be suprisingly good, both convinving as a chiptune and as a rendition of the original song.

I'm not at my home computer, but when I get hom elater, I might upload some examples from stuff I've messed around with.

General Rotors / I just had a great idea.
« on: February 11, 2009, 06:48:24 PM »
Release a game called "If you buy this, you lose". It will be an empty box.

The only way to win will be to not buy it.

General Rotors / My pupils are dialated
« on: February 04, 2009, 08:41:27 PM »
So I can't read anything. I can't even read when I'm typing.

And this is supposed to go on for another 4 hours!?

General Rotors / Do you like donuts
« on: January 28, 2009, 02:45:37 PM »
Delicious donuts

Well if you do, then you deserve some donuts

General Rotors / SNK vs. Capcom - Match of The Millenium!!?
« on: January 26, 2009, 01:51:33 AM »
I've been playing this game a lot recently - I think it's become one of my favorite fighting games of all time. It's so elegant in it's simplicity without being dumbed down, and is plenty challenging without being frustrating. It moves fast enough to be exciting, but slow enough so you don't get left behind. Plus the SD-type characters are so expressive, and the character interactions and dialogue are just hilarious sometimes.

If someone were to make a spiritual sequel/remake of this game, I'd totally make sprites for it for new characters.

...Which I've totally already picked out. Even in rival pairs by company, like how the rest of the characters are paired off.

Andy Bogard (Fatal Fury) vs. Guy (Final Fight)
Rock Howard (Garou: Mark of the Wolves) vs. Kyosuke Kagami (Rival Schools)
Joe Higashi (Fatal Fury) vs. Adon (Street Fighter)
Marco Rossi (Metal Slug) vs. Mega Man/Rockman
Robert Garcia (Art of Fighting) vs. Dudley (Street Fighter 3)
Shingo Yabuki (King of Fighters) vs. Sean (Street Fighter 3) - (Makes a lot of sense.)
Kula Diamond (King of Fighters) vs. Cammy (Street Fighter 2)
Clark Still (Ikari Warriors) vs. Alex (Street Fighter 3)
Duck King (Fatal Fury) vs. Dee Jay (Street Fighter 2)
K' (King of Fighters) vs. Batsu Ichimonji (Rival Schools) - (I'm not sure of the justification behind this one, but it makes an odd sort of sense to me)

..Okay, maybe that's too many, BUT I'M USING MY IMAGINATION

Other characters I wanted to fit in but couldn't find a pair for include:
Elena (Street Fighter 3)
Galford (Samurai Shodown)
Kaede (The Last Blade)
Tessa (Red Earth)
Jin Saotome (Cyberbots)
Ibuki (Street Fighter 3)
Hsien-Ko/Lei Lei (Darkstalkers)

Does anyone else like this game as much as I do? Anyone compose their own dream roster for a sequel?

Am I alone? :<

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