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Topics - Awakened

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1
General Rotors / Minecraft - Epic Worldbuilding Emergent Gameplay
« on: July 25, 2010, 11:56:08 PM »
Minecraft

[youtube]http://www.youtube.com/watch?v=kwr79lPRrFI[/youtube]
This video shows off just what you can pull off in this thing. It's beautiful.

So basically, the world is made of blocks you can destroy and create. Everything graphics-wise has a blocky style to it. The free classic version of it you can play on the website (if you have a fairly up to date Java installed) has single and multiplayer modes where you have unlimited blocks and you're free to create whatever. It kind of feels like Blockland, but more versatile.

The alpha version, which costs about $13 right now, is a bit more interesting however. The single player mode in that is a survival mode where you have to destroy blocks to gather materials. You can either place those back in the world to build a house or whatever, or use them in the crafting interface to create items. The crafting is really neat. It's a grid you place your materials in a shape resembling what you want to make. You can make tools that destroy different blocks quicker, weapons, armor, whatever. You'll need stuff to battle the hordes of zombies, skeletons, and spiders that come out in the night (or you can just cower in your house, waiting for the sun to rise and burn them to a crisp). Watch out for the exploding creepers though, they aren't affected by the sun.

The developer is constantly updating this game. He's close to finishing multiplayer for the alpha, which I assume will be like the survival mode. The only thing I don't like about this game is that, well, it's made in Java. Even the little standalone client you can download requires it. It usually runs pretty well for me, but it uses more resources that it probably should. I'm hoping he will port the game into another language at some point.

It's really easy to lose track of time playing this. Right now I'm just looking for cool places to build houses. Or I'm mining, trying to find more diamonds.

View of my first house:


From the top of my second one as the moon rises:

2
General Rotors / Policenauts English Translation Complete
« on: August 23, 2009, 05:24:13 PM »
Go get the patch (for the PSX version): http://www.policenauts.net/english/

Quote from: Policenauts.net FAQ
What is Policenauts?

Policenauts is a spiritual sequel to Snatcher, the digital comic created by Hideo Kojima between Metal Gear and Metal Gear 2: Solid Snake. It was released in Japan for the PC98 in 1994, with console ports for the 3DO in 1995, and the PlayStation and Saturn in 1996. It features an entirely different setting, plot, and characters from Snatcher, but the two games do share some peripheral details. Its game system is a refined version of Snatcher's, with a point-and-click interface instead of scrolling through menus at the bottom of the screen; "Look" and "Investigate" have been combined into one command; and the shooting scenes feature arcade-style shooting, where you have full control over your aim, instead of a 3x3 grid.

Played through the prologue so far. Translation looks good and the game is interesting so far. Aiming with the d-pad during the shooting segments is kinda clunky.

3
General Discussion / Chrono Trigger: Crimson Echoes
« on: June 07, 2009, 12:15:39 AM »
Some of you have probably heard about Square-Enix's C&D letter over this ROM hack. It was some fans' attempt to bridge the gap between Trigger and Cross (or not; there are multiple endings in the hack). Because of the C&D they stopped developing it at about 98%. But why should you care?

It's actually pretty damn good. The plot is interesting and the dialogue well written. Something they've focused on plot wise that Trigger didn't is how badly things can get messed up by changing things in the past. And there are a few choices you get at certain points that greatly affect the eras you visit later. From what I've seen so far it looks like it has quite a bit of the Trigger feel to it.

They've done some really nice work with CT's assets by making lots of new maps and some overworlds. There's one chapter where you go to Zeal at night (one year before it fell...) and can see stars in the background on the overworld map :) They even added a few new sprites. There are very few seams, and the ones that are there would have been sorted out in future revisions.

The thing I'm not sure of is the difficulty of battles. It sounds like you would have had to grind for quite a few boss battles, which is not Triggery at all. They say this hack is made for people who've already played CT a lot and want something harder but... :/

While you can't play the 98% version of the hack, they've been releasing parts of a video walkthrough on youtube. He's playing a New Game + so you don't see the difficulty level of battles. You can also track down an earlier version out there that was leaked but wasn't as finished.

The playlist link is: http://www.youtube.com/watch?v=YSTpkMB9kNk&feature=PlayList&p=E952926C2A6E7039&index=1

So far new parts have been added daily.

4
General Discussion / 'ZRN Radio Network Shutting Down Today
« on: April 13, 2009, 02:47:54 PM »
http://radio.emulationzone.org/

Anyone else use to listen to their stations? They were always low-bitrate, but that was nice back when I had a slow connection. I could actually load web pages and not have it re-buffer every few seconds! And there were enough of them that I could bookmark them all and change between stations when a song came on I didn't like.

I guess there's gonna be some final bash thing at 10PM EST tonight and that's it. I've been listening to the Sonic station a bit today and will try and listen to that later.

5
General Discussion / New Version of Kega Fusion
« on: December 10, 2008, 10:01:48 PM »
Yessir!

Changelog:
---------------------------------------------------------------------------
Kega Fusion v3.6 (C) Steve Snake 2008
---------------------------------------------------------------------------

Whats New ?
-----------

Well it's been a long time. Lots of really bad things have happened, often
working on Kega felt like the last thing I wanted to be doing.

Still. Work on it I did. Lots of changes and additions over the last two
years, most of which I've forgotten about again, but here's the stuff I
can remember:

* Fixed Sound/Timing Issue with Fahrenheit SCD/32X.

* Fixed a typo which corrupted a register in the YM2612 SSG/EG section.

* Removed a few pieces of test code that were not supposed to be left in,
  and affected timing of various things under certain conditions.

* LOTS of behind-the-scenes fixes and improvements, which I've totally
  forgotten, but you will notice them and remind me at some point ;-)

* Rewrote controller code, should fix problems with some USB controllers.

* Rewrote Menacer emulation which made it easier to add Konami Justifier
  emulation. Just the first Justifier is emulated for now. You'll
  definitely want to calibrate it in games that use it.

* Added SegaCD SaveStates that actually, you know, work.

* Added support for more games that use custom SRAM, and fixed some that
  were already emulated, but got broken at some point.

* Added support for all unlicensed Genesis games that I know of.

* Added support for the Sega Virtua Processor (SVP). Thanks to the reverse
  engineering work by the amazing Tasco Deluxe, and the proof of concept
  emulator by Notaz, I was able to write and debug my ASM core for this in
  just two days.

* Removed some filtering in YM2612 SuperHQ mode (you won't actually notice)
  and instead added a "Filter" option to the sound menu. This filter is
  very close to that in a real Model 1 Genesis/MegaDrive. Most people will
  want to leave this off (me included) but I know some people wanted it.

* Removed 11025Hz option. It was causing me problems, doesn't work well on
  most newish hardware, and sucked anyway.

* Added preliminary Sega Pico support. There's a lot more I plan to do with
  this. For now, just load as a Genesis ROM. Mouse is required for Pico,
  along with the following controls: START switches between StoryWare and
  trackpad, B is the pico red button, A and C turn pages, and U/D/L/R are,
  well, U/D/L/R.

* Added ability to create 128K SegaCD RAM carts to keep SpinelSun happy ;-)

* Added two controller sharing options for Netplay. Everybody can now share
  controller one, or all controllers. The latter isn't very useful, but why
  not.

* Added "Nearest Multiple" option to the Video Menu. The various Aspect
  modes do what they have always done when this option is enabled, but now
  when it is disabled, they will allow non-multiple stretching while still
  keeping the aspect ratio correct.

* Added "Use NTSC Aspect" option to the Video Menu. This used to be done
  automatically under certain conditions, now you have full control.

* Added Pause Emulation feature.

* Added Frame Advance feature.

* Added No Frame Skipping feature. You should pretty much ignore this and
  let Kega do what is best. But it does also trigger a special case mode
  when you have VSync enabled, and you hit Fast Forward. Normally, VSync
  is ignored during Fast Forward, or else Fast Forward wouldn't actually
  do very much. With No Frame Skipping enabled, it will still do VSyncs.
  This might be useful to you if your video mode is running at some odd
  refresh rate. Note that the sound could well sound awful if you do this.

* Added AVI Logging using custom Kega Game Video 1 lossless codec. This is
  needed because logging RAW video causes poor performance even on highend
  machines, and using any of the available codecs either doesn't compress
  well enough to fix that, or does compress well enough, but can't keep up
  with 60fps, so you get poor performance either way. The codec is able to
  use hints from the emulator to aid in compression, allowing pretty good
  compression while taking very little CPU time. The codec to allow you
  to play back and convert the files is included in the archive, and can
  be installed via right clicking on the INI file and telling the OS to
  continue with the install. Tested on XP and Vista64, should work fine
  on 9x and Vista32.

  Note that these AVI files are not really meant to be shared as they are,
  it's just a way for you to log video without horrible laggy gameplay.
  Convert them to Xvid or something using the excellent VirtualDub program
  (Google it.) I'll open up this codec sometime later incase it's useful
  for other purposes/programs.

* Disabled BIOS use where possible during Netplay games, to prevent out
  of sync errors when people had different combinations of BIOS/NO BIOS/
  Different BIOS.

* Netplay Games should now automatically change your country code to that
  of the host.

* Added Fast 32X Timing option. This is mainly for development. If you
  don't know what this is for, leave it disabled.

* Added CartBoot option, which is enabled via INI file only. Again, if
  you don't know what this is for, leave it disabled.

* Kega Fusion now runs beautifully under Vista.

Kega Fusion was already more accurate than any other emulator, this time
around, thanks to various internal tweaks, and removing of left-over test
code, it SHOULD be more accurate than ever before :-)

I don't think I broke anything, but there have been some very big changes
and I have changed machines and build environments twice since the last
version, so it's entirely possible. Please let me know if I have.

I'll just add here that several people assumed Kega was 'dead' because I
hadn't updated it for a long time. Rest assured, this is not the case.
Nothing is 'dead' unless I say otherwise. I may well have some problems,
or even other projects, that take all my time. But just like Arnie, I'll
be back.

Gotta go, busy busy busy...

Snake.
kega kat at gmail dot com (withnospacesanywhere)

6
General Discussion / id Super Pack $35 on Steam This Weekend
« on: September 05, 2008, 09:24:59 PM »
http://www.steampowered.com/v/index.php?area=sub&SubId=440

That is a lot of great games for the price of a DS game o_O

7
General Discussion / Bangai-O Spirits
« on: August 17, 2008, 05:27:07 PM »
[youtube]http://www.youtube.com/watch?v=35878292p4I[/youtube]
(the trailer's meh, but I couldn't find much better)

Treasure  :evilgrin:

I wasn't sure what to think of this when I first started playing. It's a different game from Bangai-O- much more strategic and generally more difficult. But it's got more variety and the short stages make it a great portable game. Shitloads of stages + level editor + the bat make this win very much.

8
General Discussion / ePSXe 1.7.0 Released
« on: May 25, 2008, 05:58:15 PM »
http://www.epsxe.com/

Also, all of Pete's video plugins are updated: http://www.pbernert.com/html/gpu.htm

I guess it's been 4 years since the last update. The new sound plugin that comes with it seems better than the old 3rd party ones and it's nice because you don't have to configure it. It has better gamepad support too; finally rumble works correctly with my USB adaptered DualShock 2. The only problem I have with it so far is that Gundam Battle Assault 2 crashes. That game doesn't work on pSX either. Supposedly a bunch of other games work now though, so if you wanted to play Chrono Cross on it or something, you should be good with this version.

9
General Discussion / Chrono Trigger Fan Retranslation #2
« on: April 13, 2008, 01:50:12 PM »
Some of you might be familiar with the first retranslation by the Chrono Compendium. It was very literal and not fun to read. Well, a second retranslation by someone called Doctor L was released a little while ago. It's goal is more that of a localization without censorship and including the nuances that were left out in Woolsey's official translation.

I've been wanting to play through CT again and this gave me an excuse. So far, it reads very well, but it's definitely a bit rough around the edges. The author is still in the process of perfecting it though. I think it's worth a play through with if you really like CT.

Forum topic with download links and more information: http://www.chronocompendium.com/Forums/index.php/topic,5247.0.html

10
General Rotors / I wish I was popular...
« on: March 26, 2008, 01:47:41 PM »

11
General Discussion / Buster's(Not Tiny Toons >_<) New Game
« on: February 12, 2008, 10:23:30 AM »
http://hp.vector.co.jp/authors/VA025956/

Buster has a kickass new platformer up. He's the guy who made Akuji and some other free stuff. There is a (Product) and (Trial) of this new Buster??? game on the site, I guess he's selling the product version? I just downloaded the trial version. I'm surprised I haven't heard about this until now (I randomly decided to check his site today).

12
General Rotors / SMASHBALL!
« on: February 08, 2008, 09:32:23 PM »


:3

13
General Rotors / GALLANT
« on: February 03, 2008, 02:20:59 PM »

14
General Rotors / Cardboard
« on: January 26, 2008, 02:07:59 PM »
...does not make for the most long lasting game boxes.


Click Here For Fullsize

Look at what an awful state my Sonic and Knuckles box is in  :'(
So much scotch tape...

My Not For Resale Sonic 2 got the plastic that held the cover insert ripped off for some reason. I scotch taped the insert on afterwards :/

I pulled out those two manuals to highlight my stupidity of youth in coloring them. Also, I bought Wacky Worlds because Sonic was on the cover.

I think the order I bought these in was: Sonic 2 Not For Resale (came with the Genny 2 and the cart stopped working after milk got in the contacts), Sonic Spinball, Sonic and Knuckles, Sonic 3, Knuckles Chaotix, Sonic 1 (I remember getting 1 really late, not too sure if it was after Chaotix and my 32x or not), Sonic 3D Blast, and finally the newer Sonic 2 to replace the broken one. This might explain the wear and tear on some compared to others. Sonic Spinball is in near perfect condition. If I got as early as I think, I must not have touched it much.

15
General Discussion / MUGEN Megapost
« on: January 09, 2008, 09:54:36 AM »
Since I put a good bit of effort in this thing only to have the board shut down THE NEXT DAY, I think I'll repost this :P




Recently a hack of MUGEN called MUGEN Plus came out. It allows for hires characters and stages as well as the old lowres ones. You can get it at Random Select under Download Mugen. People who already have WinMugen can simply replace their winmugen.exe with the one from the Plus download. Unfortunately your fonts and character select screen will now appear small. You can go through and resize your screenpack, but it's pretty tedious. I've attached my resized screenpack shown in the above screens.

I've been refining my character roaster the past couple of days. Updating and replacing characters where need be. I've found many links to the original authors sites. I'll try posting as many of those here as I can find again. Most new stuff can be found by looking at the Mugen Guild releases forum.

HiRes Stuff:

Stages:
So far I've only found a few of these. But the ones I've found are superb. First off, Kung Fu Man's posted some here. I was only really interested in the Night of Walpurgis stage to replace the lowres one I had. Ziltama makes amazing stages with all kinds of stuff going on in the background. The Sky Battle stage in my first screenshot is his. He has great SMB3 stages and a nice looking hires screenpack too.

Characters:
Guilty Gear: Akutagawa made an Order version of Sol Badguy and a Ky. I had a harder time finding a hires version of regular Sol, but finally found the download links for Amachi's on his news page. Muteki makes practically all the other characters. Note that I had to use winrar to unzip his characters that are in parts because winzip wouldn't for some reason.

Goku: toskomics' hires Goku is what I used to replace the old Goku Blaze recommended at some point. The password for the download is toskomics if you didn't figure it out. You have to see this one's Spirit Bomb attack. It's of the few DBZ characters worth keeping.

Lowres Characters:
I'll start with the three legendary characters created by Reu (who recently passed on :(). His crazy comboable Evil Ken, Evil Ryu, and Dragon Claw can all be found at the Mugen Institute.

My favorite characters that can be found at Random Select's Hosted Creations-Characters section are Big Eli King's Tetsu, Dark Chun-Li. Tetsu is at heart a Ryu clone from some fairly unknown game. He's my new favorite with high comboability (air combos :D) and nice supers. Dark Chun-Li is more interesting then I thought she would be. She floats everywhere and has a possessed purple afterimage and creepy laugh. His Venom is probably the best out there and his Aska is good too. ShinRyoga's drawn Super Mario and Super Luigi are there. Splode's Randy from Guardian Heroes is somewhere there too.

Phantom of the Server has created many great Capcom characters. All of them have their own style that's quite different from the more faithful MUGEN conversions. Personally I find these far more fun to play as. His Ryu is special in that he has Evil and Master modes if you select certain palletes. I've kept ALL of his characters in my MUGEN.

Riot of the Blood Rehabilitation Center is another great source of characters. Orochi Herman's Setsuna, Kagami, Raiya, and Shadow Dio are my favorites. I also enjoy Mattasaur's Kabuki Klash characters.

Speaking of Kabuki Klash characters, I've had Tsunade, a little girl with an axe, for quite a long time. I've always found her axe spin to be fairly cheap, but she's cute and you can usually avoid it. The creator's site is Sunny World and there seem to be some other characters that look worth having there too.

I have the Manjimaru from Mugen China. They have a crapload of other characters.

Zelgadis made the best Awakened Kaede (originally from the Last Blade series, but this is a KOF version). Here's a direct link to the character download because adblock doesn't seem to like that site.

Rainman's Tales of characters are the best around. He has a Cless, Rimle, and Kyle.

Warusaki3 makes very accurate CVS conversions. I only have his Hibiki and Athena at the moment. His non-CVS works can be found here. I like the bikini clad Goddess Athena myself.

Byakko's CVS characters. I like all of them, Another Kyo was the first I got and liked.

Andre has a lovely Mai. Yeah, there is a "Sexy" version for people who want that kind of thing.

Ribeiro is the one that made the hand drawn(I think?) Megaman.EXE. His Hiei is also good.

Trinity Mugen is another site with a lot of good characters. I like Jesuszilla's CVSZero here.

Hsieh made what I would guess is the most popular Jin Satome. His Roll is the best and his Morrigan is probably the old one that has the really hard AI (POTS Morrigan is better IMO).

Inverse's Slash, Daolong, and Sho are classic.

Melty Blood Characters. All of them are pretty much perfect. The Shiki is huge because it has an assload of voice files in it.

I like Master Gouken's Haohmaru over Warusaki's for some reason.

I wanted a Terry at one point and Ultimate Terry by K.O.D. seemed to fit the bill nicely.

One of the newer Spiderman's to come out is SethZankuten's. It has a few special pallete modes and nasty AI.

Aiduzzi makes some creepy original characters. Ella is my favorite, has has a chainsaw and a stuffed bear that comes out of places o_o.

That's about it. There are a few characters I couldn't refind. Oh well.

Mugen All Characters Battle -Zero- Hires Screenpack (sendspace link)

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