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Topics - Sofox

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1
https://sonicfangameshq.com/forums/showcase/petrichor.218/

Get it before SAGE ends!

Also, we talked about the game's development process on a stream you can currently watch here: https://www.twitch.tv/videos/302555165 (skip to 57 mins in)

Essentially, it's a jetpack spaceman game about shooting and exploring!

2
General Rotors / So we've been having fun in the Discord chat room...
« on: January 06, 2018, 03:02:16 PM »



3
General Rotors / Okay guys, let's all post our Twitter handles
« on: April 20, 2017, 06:44:43 AM »
Mine: https://twitter.com/TheSofox

Myst posted his recently: https://twitter.com/cjmyst
And he followed Keith Stack: https://twitter.com/keithjohnstack
And you know, I followed Drak a bit ago: https://twitter.com/fancydrak
Blaze is probably on here too: https://twitter.com/BlazeHedgehog
How about Gagaman?: https://twitter.com/theGagaman
Huh, Fadflamer: https://twitter.com/Fadflamer

4
http://www.youtube.com/watch?v=7wE2dVQBXe0 (youtube tags on the fritz right now)

So I was rewatching the "Man of the Year" Sonic animation that was in Sonic Jam after looking through my backups and coming across an old avi file I'd downloaded. Looking at it now with my far more mature brain, the animation seems to be set in a stylised variant of San Francisco, just like City Escape in Sonic Adventure 2!

The opening panorama covers a building that looks like the Transamerica Pyramid, the coastline roughly approximates SF coastline (especially with the aforementioned skyscraper, and the piers jutting out seem similar. Robotnik's Island could correspond to Alcatraz (though moved a bit). Market Street seems to be represented, and Victorian style buildings built on a slope.







Something to do with Sega having HQ in San Francisco? Except the game was released 1997 (animation probably earlier) and Sega only moved their HQ into SF city proper in 1998: http://www.sfgate.com/business/article/Sega-Expected-to-Move-HQ-To-S-F-From-Redwood-City-3003921.php Also again raises questions of who actually animated this.

Anyway, thought some here would be interested.


5
General Rotors / Registration reopened
« on: January 27, 2017, 03:47:59 PM »
Further to this thread, http://www.soniceatsrings.com/index.php/topic,7637.0.html and with Spazz giving me the nod in the SER Discord group, we're officially reopening registration.

To deflect spambots (and seriously, last time we opened up they flooded in), I've added a set of fun but basic security questions. If anyone wants to help out, please check the registration page (maybe in a private/incognito window so they can get to the page), and give their opinion on whether the questions are good or not. They have to be answerable easily enough, but also not straightforward enough for a bot to work out.

I hope it works well and hope it leads to more fun times!

6
General Rotors / SAGE starts in 6 hours... and MCRPG will be there!
« on: October 14, 2016, 07:11:13 PM »
http://www.sonicfangameshq.com/SAGE/

Yep, thanks to the efforts of some great people, SAGE has returned once again.

Already there's been a nice trailer to whet our appetite, but soon the main event will begin, complete with an official livestream that will show off the games available: https://www.youtube.com/c/SAGExpo/live


I'll be showing off the MCRPG too. My first ever SAGE, though interestingly enough not the MCRPG's first SAGE (Elliotro entered it into SAGE way back in the day).

Please check it out, and let me know what you think. Feedback will influence further development.

Other than that, enjoy all the fun games made by the Sonic community and have a blast.

EDIT: And SAGE 2016 is live! Here's my booth: http://www.sonicfangameshq.com/SAGE/2016/moogle-cavern-the-online-rpg/

7
General Rotors / Sonic Mania impressions (and a bit of Fire and Ice too)
« on: August 06, 2016, 07:23:30 PM »
So I got to play Sonic Mania today at Summer of Sonic. I had a choice of two levels, Green Hill and Studiopolis. I went for the new one. From glancing at others screens, it seems Green Hill took a lot of the original level but certainly added its own stuff. I wanted to go original.

The level is themed around studio A/V production. There are clapperboards, projectors, TV vans, badniks that are big pendulum microphones,  the whole thing. It gives the level a stylised abstract quality which is nice, but thankfully not abstract to the level of Sonic CD, the level has a very clear theme.

You've seen the videos so you know it looks good, Taxman is behind it so you know the physics are great. You've heard the music and can make your own opinion on that (I wasn't bowled over, but it's still nice).

So what I thought was going to make or break this game, would be the level design, and I can tell you, I'm very happy with it.  Right from the start it seems there are multiple routes to take, as you fly through this bit and that, you often see alternative routes. It's like a big playground you're trying to navigate through, lots of things going on and obsticals to overcome. Most fun I've had playing a Sonic level for quite a while.

It stood in stark contrast to Fire and Ice which I played at an adjacent demo booth. Long story short, Fire and Ice is very linear. If you screw up, it tends to forcibly move you back a few steps as if to say "now you can do it properly this time". You can switch between fire and ice mode, and both affect the level in different ways (as fire you melt ice blocks to pass through, as ice you can freeze water to walk on it and avoid spikes), but it all seems arbitrary. Then there are sudden fast moving sections to break up the awkward platforming. It's not necessarily bad, but it's a typical average game where you're expected to go through a set of defined step to reach your goal, as opposed to Sonic Mania, where you've got a general goal but feel you're kinda freewheeling towards your destination.

Anyway, for all 4m12s07 I spent playing it, I enjoyed it. It's great to have people working on this vibrant style of level, and I hope things go well and we get a big full game with lots of zones that's all really fun.

8
So there's some big official Sonic related announcement, and to tease us, they posted this image: https://twitter.com/sonic_hedgehog/status/734784265041235972

However, it appears that there's a secret hint hidden in the image. So I edited in an image, did that whole "fill the background with fill tool to see if they had pixels of slightly different colours beside eachother" and I was right. There's a section of the image that has an array of ever so slightly different pixels that seem to form a binary image. Here's that section with the contrast up: http://sofoxcentral.com/storage/images/binary.png

I tried to convert the image to binary data and decode it via ASCII, but couldn't figure out anything that makes sense, any ideas?

9
General Rotors / So, what's this Tails' Channel?
« on: May 24, 2016, 05:12:17 PM »
Hey, I know I'm not always the most in tune with the the Sonic Fandom, but I've noted a lot of stuff about Tails' Channel and it seems to be a big deal, anyone watch it?

10
General Rotors / So let's ask the tough question here:
« on: April 14, 2016, 07:49:30 AM »
Why does Bunnie Rabbot have an American Southern accent and Antoine have a French accent, when flashbacks seem to show they both grew up in the same city along with all the other freedom fighters?

11
General Rotors / So it seems Summer of Sonic is back this year
« on: April 03, 2016, 12:34:25 PM »
I've missed every previous Summer of Sonic due to not getting interested fast enough or tickets selling out at a frankly insane rate. This year, they seem to have a Kickstarter going and actually there seem to be quite a few tickets remaining: https://www.kickstarter.com/projects/tbird/the-summer-of-sonic-uk-fan-convention-one-more-run?ref=hero_thanks

I plan to go (hopefully, I've booked my tickets and hope nothing distracting happens around August), and wondering if anyone else plans to go. I know some of you here have been to previous SoS events (lucky!)


12
[youtube]http://www.youtube.com/watch?v=bY73vFGhSVk[/youtube]

13
So a new SAGE is on the horizon and will take place this December.

For this SAGE I plant to submit my most recent build of MCRPG! It's actually not the first SAGE the MCRPG has been at and that's kinda why I'm posting here about it.

Elliotro coded the original version of the MCRPG (and submitted it to SAGE), and I helped out. Fast forward several failed attempts to a few months ago, and I coded up a new version of the MCRPG from scratch in Javascript. The thing is, it still uses a lot of the assets, art and characters from the orginal, so I want to be sure I have everyone's permission. Currently, I have the credits of the game as: ??? - Original idea; Elliotro - Coding original version; SoKnuck, Blues the Squire, Keith Stack, Twister, Kulock - Character contributions; Kulock - Original board the game is based on + miscelaneous art; Sofox - coding current version + a lot of other stuff. If anyone's contribution is not listed, please let me know and I'll include credit. If you want to revoke permission for me using something in the game, please also let me know and with enough time I can replace it with something else. If you want to look through the current game to double check anything, feel free to check it out

Finally, if anyone has anything that they feel needs to be cleaned up or added for its SAGE showing, I'm open to suggestions!

And finally, thanks everyone who helped make the community what it was that lead to this game being made!

14
General Rotors / So.... anyone want to make a game?
« on: September 05, 2015, 10:05:18 AM »
Okay, I know our last attempt at making a game didn't go... optimally. It kinda crashed. But things have changed now, I've actually made games since then (in addition to a working version of the MCRPG) so for me making games is no longer some great hope thing I aim to sail towards floated up only by my dreams, but something I've actually done, have experience with and understand a lot of what's involved.

I can take coding and project management, but every other role is up for grabs. We could develop whatever game we want, but I'd like something that's fun. Also, I want something with a reasonable scope so ease up on the "better than GTA VI!!!" or suggestions for an MMO to beat World of Warcraft.


15
https://www.radiosega.net/

So yeah, I knew a fan internet radio stream of Sega music existed, but only recently took a look and man, they have a GIGANTIC selection of Sega and Sega-related music playing, including fan remixes and Sega published games.

The best part is, if you register, you can request tracks from their gigantic database and it'll usually play on the stream within a few songs.  That is a big playlist, I challenge you to find a Sonic tune that's not on it.

Anyway, I'm sure I'm late to the party with this one but thought I'd mention it.

16
http://noxid.ca

In fairness, as a whole I consider it a work of genius.

17
[youtube]http://www.youtube.com/watch?v=I6ak3ebBep0[/youtube]

Honestly, not 100% sure Sonic should become this, but I really like the approach and game design ideas. Something about having a cautious game protagonist, who can still take on the environment but is not so cock-sure about it, kinda resonates with me. Would be neat to have a game based on this.

18
General Rotors / Because we're all closet furries here: Zootopia!
« on: June 12, 2015, 03:28:42 PM »
[youtube]http://www.youtube.com/watch?v=g9lmhBYB11U[/youtube]

Seriously, it's been a while since I've seen a company go with the "our world but populated by animal people" premise. It almost as if its "Furry: The Movie".

Anyway, I'm pretty happy about it, I'd almost forgotten how much I love seeing stuff like this until I saw the trailer. Looking forward to it, should be a lot of fun.

19
General Rotors / An Add On
« on: April 30, 2015, 07:04:50 PM »
One day at the Ring Restaurant...

22
General Rotors / MCRPG
« on: March 07, 2015, 08:25:24 PM »

23
General Rotors / Welcome to my Spelunky (a fan music video I made)
« on: February 12, 2015, 11:55:53 AM »
[youtube]http://www.youtube.com/watch?v=DKrqmvj8Lok[/youtube]


http://www.youtube.com/watch?v=DKrqmvj8Lok

Worked a bit on this, edited in Blender of all things, what do you think?

24
General Rotors / Advice on promoting my video game music podcast?
« on: October 27, 2014, 06:28:04 PM »
Hey guys!

As some of you may know, I've a video game music podcast. It's actually a radio show since it does broadcast live over an area of Dublin. Though legitimately! The station I broadcast is not a pirate station... anymore...

Anyway, I've naturally got a website and podcast for the show, set up here: http://bitnotefm.com/

Problem is, I've had it set up for two years now, a regular updating of content, and it still doesn't have the traction I'd like it to have. Any advice on how to promote it?

25


Damn, now I feel like I'm turning SER into Reddit!

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