Taken from my blog -
https://geminiweavermusings.wordpress.com/2016/06/22/mighty-no-9-is-a-fraud/ Oh shit, where the fuck do I begin? First off, I'm not a Mega Man fan but if this little piece of blatant copyright infringement from Infanue himself was my first exposure to the Blue Bomber and any related materials I would think people who are Mega Man fans should be spayed and neutered to prevent such horrible people from breeding.
The idea of Mighty No. 9 is to be the Mega Man reboot that Capcom refuses to make because of their highly immature call to basically cockslap the boy in blue because they're butthurt about Infanue leaving the company over a series of really bad calls that caused Capcom to put itself in the shitter. (btw, I'm not a Mega Man fan, but I am a Mega Man Legends fan. Still mad about 3)
As far as reboots go SJW Ghostbusters, Sonic Boom, DmC Devil May Cry, Michael Bay Transformers, and the New Saban Era of Power Rangers get a 10 out of 10 when compared to this shit.
First off, the problem is in marketing. This game is marketed towards adults, specifically fans of Mega Man who want another game in the series. So the fact that this is an overly kiddy game, with a very simple plot, and characters speaking in very friendly cartoonish voices uses as small of words as possible, but worst of all. Characters who feel the need to continuously speak saying the same catchphrases and bad jokes over and over again as though its scared that if it isn't doing so I'm going to get bored.
Are these lines unskippable, interrupt gameplay, unfunny, constantly repeating every single time you die, and placed right at the places where you'd die the most? You bet your sweet hairy musky delicious rim-job worthy ass they are! Oh and even in the cutscenes the characters do not move their lips.
The original Mega Man isn't really a series known for its edge (Though X was quite the tonal shift while Battle Network and Legends had their moments), but the way the game is written it doesn't feel like a throwback to the "good ol' days", it feels more like I need something bright and colorful to get a five year old kid to distract himself so I can get laid in the next room over without him bothering me about wanting to watch Veggietales or some shit.
The gameplay doesn't make this any easier, the game is both too easy and too hard, simultaneously. When fighting a boss, I don't even have to try, I can just take damage as though every bullet my face catches credits five dollars to my account. Fuck matching weaknesses up to other weaknesses, fuck memorizing the patterns of the Mighty Numbers, screw those "GOD DAMN IT! ELECMAN!" moments. Just press X the enemy is dead. The rest of the game isn't that hard either, pits are no problem, the dashing ability is infinite I can dash in mid-air as often as I want. Enemies are a joke, I just shoot them a few times and I can absorb them as power-ups which would be cool if the platforming wasn't broken.
The only times I die are in certain places where I can tell the game was not even remotely play-tested because the dash will often be the ONLY way to even BEGIN to reach platforms. This is only a problem because you'll almost reach the platform, you can tilt forward and undershoot it or dash again and overshoot it. I've lost the most lives to these segments and honestly only got past them out of luck. I didn't (nor did I see anyway to be able to) do anything different, sometimes it worked most of the time it didn't.
I only played two stages Avi's and Brand's. Brand's was infinitely more playable because he doesn't talk as much and you don't have wind constantly blowing in your face making broken platforming controls even less functional.
The dashing gets worse, enemies don't drop power-ups instead they glow. When they glow you can dash into them and absorb them for a temporary boost to attack, speed, or defense or for some reserve energy. This was cool at first except I started to realize that a lot of enemies are placed in ways where they can't be absorbed without killing you, which was really annoying on Brand's stage because I kept finding myself trying to absorb the health enemies only to die seconds later to a pitfall.
I cannot give this game props on any level, the voice acting is bad, the controls are bad, the character design is so similar to Mega Man's I'm surprised Capcom didn't sue for not filing the serial numbers off well enough. The graphics are REALLY ugly
Oh one final note, on the first day of the game's release there's a dlc called "Roy Expansion", a story mode involving the character Roy and some stages for Beck (the titular Mighty No. 9) where you can fight Roy. These stages have lore that is canon to the overall story. So pieces of the story mode chopped out for day 1 DLC... I could cut it some slack if it was like an alternate costume or if you were just downloading the game's soundtrack like with Binding Of Isaac or Half-Life 2... but no.. the game cannot be beaten without the DLC to add the missing stages. KISS MY ASS! I didn't buy the Roy DLC, but I've heard the stages in it are far more playable and feel complete.
The graphics suck too, it looks really choppy and is very hard on the eyes when it's moving. In still pictures it doesn't look bad, so it's mostly the animation.
Here's hoping Red Ash doesn't suck.
The silver lining is that there IS a good Mega Man Clone on Steam for those who miss the Blue Bomber. Skip Mighty No. 9 and get 20XX instead. Hell 20XX even supports mods.
Oh need I remind you this abortion of a game had a 4,000,000 Dollar budget and a team of Industry Insiders behind it.... and fellas I gotta say. Mega Man has never slept more peacefully, Rock is GLAD that he's dead if this is what life would have had in store for him had he not died.
For reference Undertale was made by ONE GUY and had a Kickstarter for 40,000 dollars and actually IS a faithful "The Mother 4 You'll Never Get"
Hell Five Nights At Freddy's is now its own Merchandising Empire with a live action movie and a novel series (like Mighty No. 9 tried to get but failed).... and the first game in the series had a budget of 0 dollars from a failed Kickstarter plus the fact that it was made as a joke against his critics and not a serious attempt to make a horror game.
So I guess this proves that Big Names + Big Bucks do not always equal a Big Game.
If you're a Mega Man fan, skip it for your sanity you don't need this stress in your life, if you're like me and you're not super into Mega Man but play the games once in awhile.. get 20XX and Mega Man Legacy Collection, both on Steam COMPLETE WITH NO DAY 1 DLC DRAMA!
There are some other things I disliked (It feels weird not having a charge shot, I hated that about Mega Man 9 and 10), but... this... This sums up every reason I hated this smelly disgusting pile of dog shit. I think I'd rather get raped in an dark allyway than play this.