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Author Topic: So hey, tournament?  (Read 47560 times)

March 15, 2008, 07:39:58 PM
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chess!!

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So hey, tournament?
« on: March 15, 2008, 07:39:58 PM »
The game's been out for around a week now, and people are getting used to the mechanics and their characters... so hey, do you think it's a time for a tournament yet? :[]
I'm too lazy to actually organize anything, but I'm just throwing the idea out there to see how many people would actually participate, when we'd hold it, and most important, a set of rules. Items, no items? Some items? Final Smashes on/off? Assist Trophies? :[] Also we should decide on stock, time, coin, stock with timer, etc... that kinda fun stuff.

So... any ideas, folks?

March 15, 2008, 07:46:40 PM
Reply #1

Donnyku

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Re: So hey, tournament?
« Reply #1 on: March 15, 2008, 07:46:40 PM »
I'm down with 2:00 Time or 3 Stock, all items but Banana Peel and Sandbag

March 15, 2008, 07:49:50 PM
Reply #2

Sparkle Tits

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Re: So hey, tournament?
« Reply #2 on: March 15, 2008, 07:49:50 PM »
Joshi is down for whatever set of rules is desired, and probably any time that's not between 11 am and 5 pm EST (As those are the times he tends to work).  He would prefer most items except maybe ATs, and while he likes Smash Balls on he admits it will probably be better to turn them off.

March 15, 2008, 08:19:05 PM
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SpadeRunner|Faker

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Re: So hey, tournament?
« Reply #3 on: March 15, 2008, 08:19:05 PM »
Yes Please, yes, ...please

March 15, 2008, 08:33:22 PM
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chess!!

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Re: So hey, tournament?
« Reply #4 on: March 15, 2008, 08:33:22 PM »
I guess I'd also like to add that reasoning for certain items being turned off would be good too. If it's a reason like "I DO NOT LIKE BANANA PEELS BECAUSE I SLIP ON THEM!" and you're the only one who complains, then... y'know, deal with it, everyone slips on banana peels. However, if it's something that many people agree should be turned off (like I kind of hope ATs and Smash Balls will be ;P) then yeah that's probably good.

ANYWAY I'm up for most any time this coming week except Thursday from 6:30 to 10:00 EST.
As for items I myself would prefer be turned off, I vote ATs and Smash Balls. ATs because most of them last far too long and are a little too MIGHTY for my tastes XD Other than that, I think most of the other itams are fine. Oh, and probably on Low frequency, as well.

March 15, 2008, 08:41:16 PM
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Sparkle Tits

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Re: So hey, tournament?
« Reply #5 on: March 15, 2008, 08:41:16 PM »
We should clearly turn off every item but Sandbag.

Because Sandbag is amazing.

March 15, 2008, 08:42:25 PM
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Sparkle Tits

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Re: So hey, tournament?
« Reply #6 on: March 15, 2008, 08:42:25 PM »
Also, suggesting the winner fights Hol as a final boss fight.

March 15, 2008, 08:43:29 PM
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chess!!

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Re: So hey, tournament?
« Reply #7 on: March 15, 2008, 08:43:29 PM »
Also, suggesting the winner fights Hol as a final boss fight.
I second this

March 15, 2008, 08:47:41 PM
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Tenniru

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Re: So hey, tournament?
« Reply #8 on: March 15, 2008, 08:47:41 PM »
It's spring break, so doing this any time this week is good for me.

March 15, 2008, 09:22:05 PM
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Squiggles the Chao

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Re: So hey, tournament?
« Reply #9 on: March 15, 2008, 09:22:05 PM »
As fun as final smashes are, they are unbalanced, so I would recommend turning them off. Similarly, levels in which the camera scrolls, like the waterfall level, aren't really tourney-friendly.

Personally, I would prefer 5 Stock, no time limit. 3 Stock is just too short considering how fast Brawl plays.

March 15, 2008, 09:24:46 PM
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Keith Hemari

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Re: So hey, tournament?
« Reply #10 on: March 15, 2008, 09:24:46 PM »
Some time in the mid-to-late afternoon/evening EST would be good for me. 

Restrictions?   I (whatever number)th disabling Final Smash, but, other than that, it doesn't matter.

That is, if you don't mind having a beam sword chucked into your face from halfway across the stage.
--Keith T. Hemari

March 15, 2008, 09:30:50 PM
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SonKnuck

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Re: So hey, tournament?
« Reply #11 on: March 15, 2008, 09:30:50 PM »
I'm definitely in! Just tell me when! Of course, some of you STILL need to add me to their friend's list!

March 15, 2008, 09:53:36 PM
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Artwood

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Re: So hey, tournament?
« Reply #12 on: March 15, 2008, 09:53:36 PM »
Me and Rix are probably gonna be good as soon as we get our Wii back.


March 15, 2008, 10:22:47 PM
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Donnyku

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Re: So hey, tournament?
« Reply #13 on: March 15, 2008, 10:22:47 PM »
I'm fine with the rules listed so far, including Hol as Final Boss

March 16, 2008, 12:02:52 AM
Reply #14

SoNick

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Re: So hey, tournament?
« Reply #14 on: March 16, 2008, 12:02:52 AM »
FOX ONLY
NO ITEMS
FINAL DESTINATION



Seriously, though?
I agree with drak about the Assist Trophies being turned off; they kind of tend to last too long based on how long most of the Pokémon from the pokéballs last.

I'm undecided on the Smash Balls; I like how they can turn the game around if you're getting beat on, but at the same time some of the final smashes are pretty unbalanced... (Landmaster, Pit's Army...)

The banana peels I think should be enabled; they're a quick "minor distraction" item that's fun to use.

I usually disable the fan as my only use for it is as a projectile, but I won't be angry if nobody else wants it disabled.

This should go without saying, but the Star should absolutely be disabled; giving someone invincibility in a fighting game is far from fair. If this is a 1vs1 tournament (...I can't imagine how a 1vs1vs1vs1 tournament could work and still be fair), then we might want to disable the Heart as well; full healing is amusing to fight for with four combatants, but with only two it might be a little cheap.

And what does everyone else think about the hammers?
I keep them both on when I play, but the Golden Hammer seems kind of cheap, even if it is a rare item...

Five stock with no time limit is what I usually play, and it matches seem to be at just the right length to be fun without dragging on or ending abruptly.

I'd like items set to "Very High" as it gives me plenty of projectiles to toss at enemies, but I'm fine with anything else other than "No items."

Oh, and yeah, having Hol face the winner is a definite must. It can't be the first SSBB tournament otherwise!

March 16, 2008, 12:19:29 AM
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Chrispy

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Re: So hey, tournament?
« Reply #15 on: March 16, 2008, 12:19:29 AM »
No watches. Those things backfire more than anything and make every one slow.

Smash Ball, yes.
AT's turn off.
3 stock 2:00.
I second most of what SoNick said other wise.

March 16, 2008, 01:51:50 AM
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Bartman3010

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Re: So hey, tournament?
« Reply #16 on: March 16, 2008, 01:51:50 AM »
I'd say keep all that crap on. It really does work best on timed matches, since players can stay on the entire match (And gang up against the winning player if they have to)

Personally, if people can utilize certain characters at an unfair advantage (Like Diddy Kong littering the level with bananas and screwing with the other player) why take out what could be a possible trump card? The Dragoon is dodgable. I believe through air dodging and of course, running from the cursor.

March 16, 2008, 01:55:35 AM
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Sparkle Tits

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Re: So hey, tournament?
« Reply #17 on: March 16, 2008, 01:55:35 AM »
Gonna have to suggest no time limit because they suck, but I think 4 or even 3 stock might be better if it's only 1 on 1.  Hearts, stars, and horseshoes should absolutely be disabled (at least stars), and prolly tomatoes as well?  Watches MIGHT be a good idea to turn off, but I'm neutral on them.

Not sure how I feel about hammers.


There's no "Very High" setting any more, SoNick.  Just low, med, high, and off.  A lot of people dislike items on high, but low is.. too low, IMO.  I say medium is an obvious compromise.

March 16, 2008, 04:00:03 AM
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noeko

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Re: So hey, tournament?
« Reply #18 on: March 16, 2008, 04:00:03 AM »
As far as items go, here's what I think, in order of imbalance caused (with notes on whether it's caused by the item itself or from a character-to-character balance basis IE one char gets more use out of it than another) from from most imbalanced to most acceptable and reasons why.

1) Item - THAT FUCKING FAN - Many characters can combo infinitely with no hope of recourse.  NO.  There is NO reason to have the fan on.  Ever.  EVER.

2) Character/Item - Smash Balls - Transformation Final Smashes last entirely too long.  If you catch someone at about 50% when you grab the smash ball, you can usually ring them out once, and have enough time to ring them out again even if they wait out the entire floating platform.  There's a significant imbalance between a character's ease of getting a smash ball and their power as well (hi ness/lucas.)

3)Item - Super Star - I think we need no comment here.  A character that can play a purely aggressive game with no fear of retaliation is a no-go.

4)Item - Clock - ZA WARUDO.  Toki wo tomare.  Then you walk toward them, grab them, throw them down, jump up and ring them out with an aerial.  (Samus, for example, down throw, hop up, back air, jump off the stage, down air)  Because while time slows down, overall momentum remains unchained.  A ringout is a ringout is a ringout is a ringout.  The chance of backfiring isn't really big enough to make you think twice about grabbing it and winning.

5)Item - Metal Box, Mushrooms, Lightning Bolt - Changes in size change the size of projectiles and explosives, change your knockout capability and your ability to knock people out.  They turn the tide far too much.  The Metal Box isn't quite as bad but it still pretty much makes you immune to ringouts until it expires.

6)Item - Hearts - The amount of time it takes to rack up 100 damage is enough to say this is pretty unfair.

7)Item - Assist Trophies/Pokeballs - Just grab 'em and use 'em.  They most often home in and their ring out potential and lastability for some of them is just insane.  If you could pick which assist trophies to leave on I'd say some of them were okay, but as it is.. Not really.  (You get the NINJA TWINS/LATIOS and you might be set for a win, OR  !!!!!!  you get the mayor/goldeen.)

8)Item - M Tomato - While not as bad as the Heart, this is still pretty bad.  Not to mention, if you get lucky enough to get two of them in a row, that's as good as getting one heart!

9)Character - Hammers - Stop!  Hammert-.. Erh.  They're kinda like the super star but instead of invincibility you just have an even better ringout!  Golden Hammers should be off, period, but hammers themselves are bad enough.  They give a significant advantage to fast characters since A: they can move around with it better and B: they can run away from other people who have it better.  Additional advantages given to ranged characters since they're the only ones who can really safely counter it and even ring out their opponent even after picking up the hammer.  EX1: Fox vs Ike - Ike will not be able to catch Fox if he gets the hammer.  Additionally, Ike will not be able to run away if Fox gets the hammer.  EX2-  Fighting Samus, grabbing the hammer is a DEATH WISH.  Hope you weren't planning on avoiding that short hopped charge shot.  ;)

10)Item - Cracker Launcher - Probably the only item here I am sort of on the fence about.  The item itself is incredibly powerful if your aim with it is fantastic, but it's only mediocre if it isn't.  It's safer to just leave it off.  (If you're good enough, you can easily juggle someone straight out of the top of the stagebox, often with enough shots left to do it again.)

11)Character - Exploding Crate - Fucks over anyone that might explode it by accident when it plops in front of one of their attacks that explodes it.  The item itself isn't very bad but it can be frustrating to have someone blast it as you're trying to recover and it's near the edge of the stage, blowing it up and sending you flying.



This list is getting pretty long, but I think that's pretty much it for the obnoxious stuff.  Moving onto items I'm mostly fine with when playing for fun, in no particular order.


Item - Deku Nut - It's kinda like a weaker, blockable stopwatch.  Not nearly as bad.

Item - Pitfall - Like an even weaker Deku Nut, because it reduces knockback.  Mostly acceptable.

Item - Home Run Bat - Definitely weaker than its Melee counterpart.  No way you'll ever home run ANYONE with this bat.  That aside, it's an incredible throwing item.

Item - Beam Sword - Beam sword is the new home run bat!  Incredble range, decent to pitch.  Some chars get more use out of it, but not to the exceptional degree of the Hammer.

Item - Fire Flower - The fan, but weaker and FAR easier to get out of.  It also runs out.  This one is okay by me.

Item - Warp Star - Predictable, dodgable, and leaves you vulnerable.  The only reason to turn this off is if you ABSOLUTELY HATE EVERY ITEM EVER MUST HAVE THEM OFF.

EXPLOSIVES

Item - Smart Bomb - The coolest, biggest, most over the top explosion to ever be seen in Melee.  This one's a keeper just because of how awesome it is!  It also doesn't ring out many heavies until much higher percentages, you can DI your way back to the stage pretty well.  Also hilarious when someone screws up and gets caught in it after they throw it, only to die.  Definitely does not cause a significant imbalance in use between characters.

Item - Motion Sensor Bomb - Annoying.  That's about it.  It's fine.

Item - Bobomb - Lost a lot of the explosive force it had in Melee, it's not nearly as bad now.



Item that MUST REMAIN IN AT ALL TIMES:

Sandbag - Seriously.
« Last Edit: March 16, 2008, 04:02:30 AM by Neo »

March 16, 2008, 04:17:18 AM
Reply #19

'Rixx

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Re: So hey, tournament?
« Reply #19 on: March 16, 2008, 04:17:18 AM »
Drak, this is monumental! Surely we will all look back and remember you as the one who organized the first Brawl tournament.

March 16, 2008, 04:38:56 AM
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noeko

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Re: So hey, tournament?
« Reply #20 on: March 16, 2008, 04:38:56 AM »
Most definitely !!

March 16, 2008, 05:17:26 AM
Reply #21

SuitCase

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Re: So hey, tournament?
« Reply #21 on: March 16, 2008, 05:17:26 AM »
I'm in, but no rules please.

What are those rules anyway? Do they stop me from pressing A over and over until I win?
Visit Soaringrabbit.com, home of Soaring Rabbit, a Keio Flying Squadron fansite, Rampaging Feline, which is all about Di Gi Charat, Bombastic Bunny, my blog about technology and stuff, or maybe even Bittersweet Candy Bowl, Veronica's wonderful comic.

March 16, 2008, 05:22:08 AM
Reply #22

James

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Re: So hey, tournament?
« Reply #22 on: March 16, 2008, 05:22:08 AM »
Somebody forgot how moves keep getting weaker if you spam them. XP

March 16, 2008, 11:48:05 AM
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Sparkle Tits

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Re: So hey, tournament?
« Reply #23 on: March 16, 2008, 11:48:05 AM »
Somebody forgot how SuitCase makes jokes. XP

March 16, 2008, 01:32:34 PM
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Squiggles the Chao

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Re: So hey, tournament?
« Reply #24 on: March 16, 2008, 01:32:34 PM »
5)Item - Metal Box, Mushrooms, Lightning Bolt - Changes in size change the size of projectiles and explosives, change your knockout capability and your ability to knock people out.  They turn the tide far too much.  The Metal Box isn't quite as bad but it still pretty much makes you immune to ringouts until it expires.

I actually like the mushrooms and the lightning. There's always a chance that it could backfire on you.

6)Item - Hearts - The amount of time it takes to rack up 100 damage is enough to say this is pretty unfair.

Item - Home Run Bat - Definitely weaker than its Melee counterpart.  No way you'll ever home run ANYONE with this bat.

I've actually gotten a couple of home runs over WiFi with the bat. I still like it though.