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Which do you like better?

Brawl
16 (84.2%)
Melee
3 (15.8%)

Total Members Voted: 19

Author Topic: Melee or Brawl  (Read 50591 times)

March 21, 2008, 05:42:21 AM
Reply #25

Chrispy

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Re: Melee or Brawl
« Reply #25 on: March 21, 2008, 05:42:21 AM »
One of the major problems I saw with Melee was lack of multiplayer modes besides battling - not to mention one of my closest friends prefers to play games cooperatively rather than competitively, which is surprisingly rare in games. Brawl addressed this and gave me Sonic and Snake and King Dedede and online play.

So, um... yeah. :D

I must confess Brawl actually seems a bit more random than Melee, but it's all in good fun.

Which friend? Is it me? I bet it's me. It's me, isn't it?



[spoiler]It's prolly Emi....[/spoiler]
« Last Edit: March 21, 2008, 06:01:07 AM by Chris »

March 21, 2008, 09:39:43 AM
Reply #26

Silvercanth

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Re: Melee or Brawl
« Reply #26 on: March 21, 2008, 09:39:43 AM »
In my opinion, Brawl is better, hands down. As fun as Melee was, its one major flaw has been fixed. Character imbalance. If someone was able to master one of a few characters they could win against most every other character, even with an extremely skilled opponent. Can you imagine entering a Melee tournament with a slow character, such as Bowser? The only way you would win would be to KO while your opponent is laughing. As much as I loved Melee, Brawl has all of the previous content fixed, much more extra content, including an awesome new roster, AND online play. I like Brawl more, no contest whatsoever.

March 23, 2008, 01:08:53 AM
Reply #27

Chaotix Emerald

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Re: Melee or Brawl
« Reply #27 on: March 23, 2008, 01:08:53 AM »
Brawl. Melee will always have a special place in my heart for being the first Smash Brothers game I was really good at (I sucked at SSB64.. maybe I practiced with Melee more I dunno), but Brawl is just leagues above Melee in everything. I'm really good at this one too, and it's better.

March 23, 2008, 04:44:58 AM
Reply #28

Josh

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Re: Melee or Brawl
« Reply #28 on: March 23, 2008, 04:44:58 AM »
Speaking of SSB64, my friends and I recently had a "Play Like You Did in 1999!" Brawl. This meant that you selected one of the original 8, had to take your fingers completely off the shield/dodge buttons and have a huge tendancy to use the same B button attack over and over again. "PIKAAAA! PIKAAAA! PIKAAA!"

[spoiler]Of course, we STILL all run straight for a Pokéball whenever it pops up.[/spoiler]

March 27, 2008, 03:06:51 PM
Reply #29

Bartman3010

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Re: Melee or Brawl
« Reply #29 on: March 27, 2008, 03:06:51 PM »
Brawl actually makes Donkey Kong relevant. He can actually land some hits, as well as made him heavier and stronger. Plus his attacks dont get sucked into the floor of slopes (I.e. you Smash attack left or right and the relevant hit detection is inside the floor.) I also recall when I played against a CPU Roy player as Mario. Somehow Roy was able to hit me to the top of the screen with only 2% damage.

Good riddance to Melee. Its so horribly broken.
« Last Edit: March 27, 2008, 03:10:37 PM by Bartman3010 »

March 27, 2008, 03:46:18 PM
Reply #30

Donnyku

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Re: Melee or Brawl
« Reply #30 on: March 27, 2008, 03:46:18 PM »
Brawl because Kirby finally gets a cute little nose, just add Jiggily's ears and hair and it'd be perfect :D

March 27, 2008, 04:38:18 PM
Reply #31

▲ndrusi

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Re: Melee or Brawl
« Reply #31 on: March 27, 2008, 04:38:18 PM »
It has been my opinion since Melee that Jigglypuff Kirby is the sneakiest ever way of putting Clefairy in a video game.

March 27, 2008, 04:54:24 PM
Reply #32

Seph

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Re: Melee or Brawl
« Reply #32 on: March 27, 2008, 04:54:24 PM »
It has been my opinion since Melee that Jigglypuff Kirby is the sneakiest ever way of putting Clefairy in a video game.

Agree.

For the record, Brawl is better just because they fixed all of the Melee exploits.
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March 27, 2008, 09:46:30 PM
Reply #33

Chrispy

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Re: Melee or Brawl
« Reply #33 on: March 27, 2008, 09:46:30 PM »
It has been my opinion since Melee that Jigglypuff Kirby is the sneakiest ever way of putting Clefairy in a video game.

Agree.

For the record, Brawl is better just because they fixed all of the Melee exploits.

Thirded.

March 27, 2008, 11:28:21 PM
Reply #34

Archaemic

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Re: Melee or Brawl
« Reply #34 on: March 27, 2008, 11:28:21 PM »
So I'm not the only one who thought it looked like Clefairy.

(This list is incomplete)

March 28, 2008, 03:57:03 PM
Reply #35

Yoko Oh-no!

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Re: Melee or Brawl
« Reply #35 on: March 28, 2008, 03:57:03 PM »
PIKACHUUUUUUUUUUUUUU

March 28, 2008, 04:00:41 PM
Reply #36

Yoko Oh-no!

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Re: Melee or Brawl
« Reply #36 on: March 28, 2008, 04:00:41 PM »
Brawl is even more of a kirby game then ever before

March 28, 2008, 11:24:54 PM
Reply #37

Keith Stack

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Re: Melee or Brawl
« Reply #37 on: March 28, 2008, 11:24:54 PM »
That's not necessarily a bad thing.

March 31, 2008, 03:05:50 PM
Reply #38

ila

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Re: Melee or Brawl
« Reply #38 on: March 31, 2008, 03:05:50 PM »
Brawl actually makes Donkey Kong relevant. He can actually land some hits, as well as made him heavier and stronger. Plus his attacks dont get sucked into the floor of slopes (I.e. you Smash attack left or right and the relevant hit detection is inside the floor.) I also recall when I played against a CPU Roy player as Mario. Somehow Roy was able to hit me to the top of the screen with only 2% damage.

Good riddance to Melee. Its so horribly broken.

For the record I still prefer Brawl but... Melee is broken? See Ike.

June 12, 2008, 12:17:08 PM
Reply #39

H Hog

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Re: Melee or Brawl
« Reply #39 on: June 12, 2008, 12:17:08 PM »
I was playing Brawl with some friends, and noticed that I'm not nearly as good at it as I am at Melee.
I got my ass handed to me several times over in Brawl trying as Sonic, Mario and Peach, then my friend Tristan complained about pretty much the same thing so we switched over to Melee, I selected good ol' Weege, and immediately I started kicking ass royally again.
Maybe I need more practice, I dunno - as soon as it arrives, anyway (my friend bought it on US Import).

Oh, and I'm not a "Pro" player, I don't use advanced fancyness like wavedashing or what have you, I just time my hits right. I can safely say I've got the timing of Weege's Super Jump Punch down better then any of my other friends do. =)
« Last Edit: June 12, 2008, 12:21:21 PM by H Hog »

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June 13, 2008, 01:04:37 AM
Reply #40

Seph

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Re: Melee or Brawl
« Reply #40 on: June 13, 2008, 01:04:37 AM »
You need practice. Even though it's the same system, it's a totally different feel and waaay different timing.
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August 11, 2008, 06:50:31 PM
Reply #41

Chaotix Emerald

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Re: Melee or Brawl
« Reply #41 on: August 11, 2008, 06:50:31 PM »
Yeah something strange happened. I tried playing Melee a few weeks ago and I suck at Melee now. I'm great at Brawl, but I lost it on Melee. :/

It might be my control configuration. I turned off that joystick jump thing the first time I turned on Brawl. I hated that so much in Melee. *shrug*

August 11, 2008, 07:13:46 PM
Reply #42

Sz

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Re: Melee or Brawl
« Reply #42 on: August 11, 2008, 07:13:46 PM »
After playing Melee a bit recently:

Melee. The scoring system in Brawl is just too awful for timed matches. If you actually care about the result, you're pretty much limited to stock. Also the new items are more or less useless. The best stages in Brawl are the Melee ones. Etc.

The battle physics in Brawl are probably better, but at the same time there's a certain appeal to the floaty Melee feel.


I love Brawl Kirby though. He's so unbeatable
« Last Edit: August 11, 2008, 07:15:45 PM by Sz »

August 11, 2008, 07:44:37 PM
Reply #43

Squiggles the Chao

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Re: Melee or Brawl
« Reply #43 on: August 11, 2008, 07:44:37 PM »
Melee. The scoring system in Brawl is just too awful for timed matches. If you actually care about the result, you're pretty much limited to stock. Also the new items are more or less useless. The best stages in Brawl are the Melee ones. Etc.

I said the same thing about the original when Melee came out. I still wish they would bring back Saffron City. But I eventually realized that timed battles were always a crock. Stock has always been the most fair way of playing.

I'll disagree on the new items being useless. Sure, the banana peel and the smoke ball are pretty useless, but hotheads and super-spicy curry change the strategy quite a bit, and items like final smashes, smash trophies and the soccer ball can almost always guarantee a kill.

August 11, 2008, 11:42:20 PM
Reply #44

Sz

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Re: Melee or Brawl
« Reply #44 on: August 11, 2008, 11:42:20 PM »
Stock is the most fair, and it introduces a fun strategic element even in 4-way free for alls. But it's nice to have another option, and timed doesn't work at all in Brawl...

The scoring system in is so, so broken. I mean, it's impossible to self-destruct after taking damage. That has some pretty profound ramifications in the scoring. As do the midair collisions that (when one person does a "double kill") somehow credit one killed character with a KO.

August 12, 2008, 01:11:06 AM
Reply #45

Squiggles the Chao

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Re: Melee or Brawl
« Reply #45 on: August 12, 2008, 01:11:06 AM »
Yeah, but timed scoring is broken by design. It doesn't really matter that it's more broken.

August 12, 2008, 10:13:37 AM
Reply #46

Piers

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Re: Melee or Brawl
« Reply #46 on: August 12, 2008, 10:13:37 AM »
Scoring is mainly crap because if a player gets enough points (through skill or chance) into the match ahead of the other(s), the whole session then gets thrown off before the timer is up. This doesn't happen in stock - you can patiently figure what to do get back and see it through.

But it's funny because scoring is advertised a lot as being the main mode - and it isn't. The joke site of Dojo did it best,
"As an example, you can fight for a mere two minutes in a competition to see who can shoot their opponents off-screen the most.

This is called Time mode and it sucks ass."

August 12, 2008, 07:39:37 PM
Reply #47

Artwood

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Re: Melee or Brawl
« Reply #47 on: August 12, 2008, 07:39:37 PM »
See why I don't play online as often.


August 12, 2008, 08:50:18 PM
Reply #48

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Re: Melee or Brawl
« Reply #48 on: August 12, 2008, 08:50:18 PM »
The best stages in Brawl are the Melee ones.

All of Sz's opinions are instantly invalidated.

August 13, 2008, 12:24:58 AM
Reply #49

Sz

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Re: Melee or Brawl
« Reply #49 on: August 13, 2008, 12:24:58 AM »
Yeah, but timed scoring is broken by design. It doesn't really matter that it's more broken.

I disagree. It went from a telling scoring method ("who killed people") in Melee to just a completely random metric ("who bounced into people!") in Brawl. That's a pretty big difference.

You could argue that stock is 'broken' too, since you can just run and hide in anything more than a 2 person match. But I think your definition is a bit too broad. Timed in Melee works fine, you just have to accept that you're scoring on a different metric. In Brawl you might as well add a coin flip component to determine the winner as well